unit Config; { copyright (c)2002 Eric Fredricksen all rights reserved } interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, ComCtrls; type TK = class(TForm) Spells: TMemo; Label1: TLabel; OffenseAttrib: TMemo; Label2: TLabel; DefenseAttrib: TMemo; Label3: TLabel; Shields: TMemo; Label4: TLabel; Armors: TMemo; Label5: TLabel; Weapons: TMemo; Label6: TLabel; Specials: TMemo; Label7: TLabel; ItemAttrib: TMemo; Label8: TLabel; ItemOfs: TMemo; Label9: TLabel; BoringItems: TMemo; Label10: TLabel; Monsters: TMemo; MonMods: TMemo; Label11: TLabel; Label12: TLabel; OffenseBad: TMemo; Label13: TLabel; DefenseBad: TMemo; Label14: TLabel; Races: TMemo; Label15: TLabel; Label16: TLabel; Klasses: TMemo; Label17: TLabel; Titles: TMemo; ImpressiveTitles: TMemo; Label18: TLabel; end; var K: TK; implementation {$R *.dfm} end.