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-rw-r--r--vendor/golang.org/x/text/encoding/charmap/charmap.go249
1 files changed, 249 insertions, 0 deletions
diff --git a/vendor/golang.org/x/text/encoding/charmap/charmap.go b/vendor/golang.org/x/text/encoding/charmap/charmap.go
new file mode 100644
index 0000000..e89ff07
--- /dev/null
+++ b/vendor/golang.org/x/text/encoding/charmap/charmap.go
@@ -0,0 +1,249 @@
+// Copyright 2013 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+//go:generate go run maketables.go
+
+// Package charmap provides simple character encodings such as IBM Code Page 437
+// and Windows 1252.
+package charmap // import "golang.org/x/text/encoding/charmap"
+
+import (
+ "unicode/utf8"
+
+ "golang.org/x/text/encoding"
+ "golang.org/x/text/encoding/internal"
+ "golang.org/x/text/encoding/internal/identifier"
+ "golang.org/x/text/transform"
+)
+
+// These encodings vary only in the way clients should interpret them. Their
+// coded character set is identical and a single implementation can be shared.
+var (
+ // ISO8859_6E is the ISO 8859-6E encoding.
+ ISO8859_6E encoding.Encoding = &iso8859_6E
+
+ // ISO8859_6I is the ISO 8859-6I encoding.
+ ISO8859_6I encoding.Encoding = &iso8859_6I
+
+ // ISO8859_8E is the ISO 8859-8E encoding.
+ ISO8859_8E encoding.Encoding = &iso8859_8E
+
+ // ISO8859_8I is the ISO 8859-8I encoding.
+ ISO8859_8I encoding.Encoding = &iso8859_8I
+
+ iso8859_6E = internal.Encoding{
+ Encoding: ISO8859_6,
+ Name: "ISO-8859-6E",
+ MIB: identifier.ISO88596E,
+ }
+
+ iso8859_6I = internal.Encoding{
+ Encoding: ISO8859_6,
+ Name: "ISO-8859-6I",
+ MIB: identifier.ISO88596I,
+ }
+
+ iso8859_8E = internal.Encoding{
+ Encoding: ISO8859_8,
+ Name: "ISO-8859-8E",
+ MIB: identifier.ISO88598E,
+ }
+
+ iso8859_8I = internal.Encoding{
+ Encoding: ISO8859_8,
+ Name: "ISO-8859-8I",
+ MIB: identifier.ISO88598I,
+ }
+)
+
+// All is a list of all defined encodings in this package.
+var All []encoding.Encoding = listAll
+
+// TODO: implement these encodings, in order of importance.
+// ASCII, ISO8859_1: Rather common. Close to Windows 1252.
+// ISO8859_9: Close to Windows 1254.
+
+// utf8Enc holds a rune's UTF-8 encoding in data[:len].
+type utf8Enc struct {
+ len uint8
+ data [3]byte
+}
+
+// Charmap is an 8-bit character set encoding.
+type Charmap struct {
+ // name is the encoding's name.
+ name string
+ // mib is the encoding type of this encoder.
+ mib identifier.MIB
+ // asciiSuperset states whether the encoding is a superset of ASCII.
+ asciiSuperset bool
+ // low is the lower bound of the encoded byte for a non-ASCII rune. If
+ // Charmap.asciiSuperset is true then this will be 0x80, otherwise 0x00.
+ low uint8
+ // replacement is the encoded replacement character.
+ replacement byte
+ // decode is the map from encoded byte to UTF-8.
+ decode [256]utf8Enc
+ // encoding is the map from runes to encoded bytes. Each entry is a
+ // uint32: the high 8 bits are the encoded byte and the low 24 bits are
+ // the rune. The table entries are sorted by ascending rune.
+ encode [256]uint32
+}
+
+// NewDecoder implements the encoding.Encoding interface.
+func (m *Charmap) NewDecoder() *encoding.Decoder {
+ return &encoding.Decoder{Transformer: charmapDecoder{charmap: m}}
+}
+
+// NewEncoder implements the encoding.Encoding interface.
+func (m *Charmap) NewEncoder() *encoding.Encoder {
+ return &encoding.Encoder{Transformer: charmapEncoder{charmap: m}}
+}
+
+// String returns the Charmap's name.
+func (m *Charmap) String() string {
+ return m.name
+}
+
+// ID implements an internal interface.
+func (m *Charmap) ID() (mib identifier.MIB, other string) {
+ return m.mib, ""
+}
+
+// charmapDecoder implements transform.Transformer by decoding to UTF-8.
+type charmapDecoder struct {
+ transform.NopResetter
+ charmap *Charmap
+}
+
+func (m charmapDecoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
+ for i, c := range src {
+ if m.charmap.asciiSuperset && c < utf8.RuneSelf {
+ if nDst >= len(dst) {
+ err = transform.ErrShortDst
+ break
+ }
+ dst[nDst] = c
+ nDst++
+ nSrc = i + 1
+ continue
+ }
+
+ decode := &m.charmap.decode[c]
+ n := int(decode.len)
+ if nDst+n > len(dst) {
+ err = transform.ErrShortDst
+ break
+ }
+ // It's 15% faster to avoid calling copy for these tiny slices.
+ for j := 0; j < n; j++ {
+ dst[nDst] = decode.data[j]
+ nDst++
+ }
+ nSrc = i + 1
+ }
+ return nDst, nSrc, err
+}
+
+// DecodeByte returns the Charmap's rune decoding of the byte b.
+func (m *Charmap) DecodeByte(b byte) rune {
+ switch x := &m.decode[b]; x.len {
+ case 1:
+ return rune(x.data[0])
+ case 2:
+ return rune(x.data[0]&0x1f)<<6 | rune(x.data[1]&0x3f)
+ default:
+ return rune(x.data[0]&0x0f)<<12 | rune(x.data[1]&0x3f)<<6 | rune(x.data[2]&0x3f)
+ }
+}
+
+// charmapEncoder implements transform.Transformer by encoding from UTF-8.
+type charmapEncoder struct {
+ transform.NopResetter
+ charmap *Charmap
+}
+
+func (m charmapEncoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
+ r, size := rune(0), 0
+loop:
+ for nSrc < len(src) {
+ if nDst >= len(dst) {
+ err = transform.ErrShortDst
+ break
+ }
+ r = rune(src[nSrc])
+
+ // Decode a 1-byte rune.
+ if r < utf8.RuneSelf {
+ if m.charmap.asciiSuperset {
+ nSrc++
+ dst[nDst] = uint8(r)
+ nDst++
+ continue
+ }
+ size = 1
+
+ } else {
+ // Decode a multi-byte rune.
+ r, size = utf8.DecodeRune(src[nSrc:])
+ if size == 1 {
+ // All valid runes of size 1 (those below utf8.RuneSelf) were
+ // handled above. We have invalid UTF-8 or we haven't seen the
+ // full character yet.
+ if !atEOF && !utf8.FullRune(src[nSrc:]) {
+ err = transform.ErrShortSrc
+ } else {
+ err = internal.RepertoireError(m.charmap.replacement)
+ }
+ break
+ }
+ }
+
+ // Binary search in [low, high) for that rune in the m.charmap.encode table.
+ for low, high := int(m.charmap.low), 0x100; ; {
+ if low >= high {
+ err = internal.RepertoireError(m.charmap.replacement)
+ break loop
+ }
+ mid := (low + high) / 2
+ got := m.charmap.encode[mid]
+ gotRune := rune(got & (1<<24 - 1))
+ if gotRune < r {
+ low = mid + 1
+ } else if gotRune > r {
+ high = mid
+ } else {
+ dst[nDst] = byte(got >> 24)
+ nDst++
+ break
+ }
+ }
+ nSrc += size
+ }
+ return nDst, nSrc, err
+}
+
+// EncodeRune returns the Charmap's byte encoding of the rune r. ok is whether
+// r is in the Charmap's repertoire. If not, b is set to the Charmap's
+// replacement byte. This is often the ASCII substitute character '\x1a'.
+func (m *Charmap) EncodeRune(r rune) (b byte, ok bool) {
+ if r < utf8.RuneSelf && m.asciiSuperset {
+ return byte(r), true
+ }
+ for low, high := int(m.low), 0x100; ; {
+ if low >= high {
+ return m.replacement, false
+ }
+ mid := (low + high) / 2
+ got := m.encode[mid]
+ gotRune := rune(got & (1<<24 - 1))
+ if gotRune < r {
+ low = mid + 1
+ } else if gotRune > r {
+ high = mid
+ } else {
+ return byte(got >> 24), true
+ }
+ }
+}