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-rw-r--r--vendor/golang.org/x/net/html/render_test.go156
1 files changed, 156 insertions, 0 deletions
diff --git a/vendor/golang.org/x/net/html/render_test.go b/vendor/golang.org/x/net/html/render_test.go
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+++ b/vendor/golang.org/x/net/html/render_test.go
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+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package html
+
+import (
+ "bytes"
+ "testing"
+)
+
+func TestRenderer(t *testing.T) {
+ nodes := [...]*Node{
+ 0: {
+ Type: ElementNode,
+ Data: "html",
+ },
+ 1: {
+ Type: ElementNode,
+ Data: "head",
+ },
+ 2: {
+ Type: ElementNode,
+ Data: "body",
+ },
+ 3: {
+ Type: TextNode,
+ Data: "0<1",
+ },
+ 4: {
+ Type: ElementNode,
+ Data: "p",
+ Attr: []Attribute{
+ {
+ Key: "id",
+ Val: "A",
+ },
+ {
+ Key: "foo",
+ Val: `abc"def`,
+ },
+ },
+ },
+ 5: {
+ Type: TextNode,
+ Data: "2",
+ },
+ 6: {
+ Type: ElementNode,
+ Data: "b",
+ Attr: []Attribute{
+ {
+ Key: "empty",
+ Val: "",
+ },
+ },
+ },
+ 7: {
+ Type: TextNode,
+ Data: "3",
+ },
+ 8: {
+ Type: ElementNode,
+ Data: "i",
+ Attr: []Attribute{
+ {
+ Key: "backslash",
+ Val: `\`,
+ },
+ },
+ },
+ 9: {
+ Type: TextNode,
+ Data: "&4",
+ },
+ 10: {
+ Type: TextNode,
+ Data: "5",
+ },
+ 11: {
+ Type: ElementNode,
+ Data: "blockquote",
+ },
+ 12: {
+ Type: ElementNode,
+ Data: "br",
+ },
+ 13: {
+ Type: TextNode,
+ Data: "6",
+ },
+ }
+
+ // Build a tree out of those nodes, based on a textual representation.
+ // Only the ".\t"s are significant. The trailing HTML-like text is
+ // just commentary. The "0:" prefixes are for easy cross-reference with
+ // the nodes array.
+ treeAsText := [...]string{
+ 0: `<html>`,
+ 1: `. <head>`,
+ 2: `. <body>`,
+ 3: `. . "0&lt;1"`,
+ 4: `. . <p id="A" foo="abc&#34;def">`,
+ 5: `. . . "2"`,
+ 6: `. . . <b empty="">`,
+ 7: `. . . . "3"`,
+ 8: `. . . <i backslash="\">`,
+ 9: `. . . . "&amp;4"`,
+ 10: `. . "5"`,
+ 11: `. . <blockquote>`,
+ 12: `. . <br>`,
+ 13: `. . "6"`,
+ }
+ if len(nodes) != len(treeAsText) {
+ t.Fatal("len(nodes) != len(treeAsText)")
+ }
+ var stack [8]*Node
+ for i, line := range treeAsText {
+ level := 0
+ for line[0] == '.' {
+ // Strip a leading ".\t".
+ line = line[2:]
+ level++
+ }
+ n := nodes[i]
+ if level == 0 {
+ if stack[0] != nil {
+ t.Fatal("multiple root nodes")
+ }
+ stack[0] = n
+ } else {
+ stack[level-1].AppendChild(n)
+ stack[level] = n
+ for i := level + 1; i < len(stack); i++ {
+ stack[i] = nil
+ }
+ }
+ // At each stage of tree construction, we check all nodes for consistency.
+ for j, m := range nodes {
+ if err := checkNodeConsistency(m); err != nil {
+ t.Fatalf("i=%d, j=%d: %v", i, j, err)
+ }
+ }
+ }
+
+ want := `<html><head></head><body>0&lt;1<p id="A" foo="abc&#34;def">` +
+ `2<b empty="">3</b><i backslash="\">&amp;4</i></p>` +
+ `5<blockquote></blockquote><br/>6</body></html>`
+ b := new(bytes.Buffer)
+ if err := Render(b, nodes[0]); err != nil {
+ t.Fatal(err)
+ }
+ if got := b.String(); got != want {
+ t.Errorf("got vs want:\n%s\n%s\n", got, want)
+ }
+}