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-rw-r--r--vendor/golang.org/x/net/websocket/websocket.go451
1 files changed, 0 insertions, 451 deletions
diff --git a/vendor/golang.org/x/net/websocket/websocket.go b/vendor/golang.org/x/net/websocket/websocket.go
deleted file mode 100644
index 1f4f7be..0000000
--- a/vendor/golang.org/x/net/websocket/websocket.go
+++ /dev/null
@@ -1,451 +0,0 @@
-// Copyright 2009 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// Package websocket implements a client and server for the WebSocket protocol
-// as specified in RFC 6455.
-//
-// This package currently lacks some features found in an alternative
-// and more actively maintained WebSocket package:
-//
-// https://godoc.org/github.com/gorilla/websocket
-//
-package websocket // import "golang.org/x/net/websocket"
-
-import (
- "bufio"
- "crypto/tls"
- "encoding/json"
- "errors"
- "io"
- "io/ioutil"
- "net"
- "net/http"
- "net/url"
- "sync"
- "time"
-)
-
-const (
- ProtocolVersionHybi13 = 13
- ProtocolVersionHybi = ProtocolVersionHybi13
- SupportedProtocolVersion = "13"
-
- ContinuationFrame = 0
- TextFrame = 1
- BinaryFrame = 2
- CloseFrame = 8
- PingFrame = 9
- PongFrame = 10
- UnknownFrame = 255
-
- DefaultMaxPayloadBytes = 32 << 20 // 32MB
-)
-
-// ProtocolError represents WebSocket protocol errors.
-type ProtocolError struct {
- ErrorString string
-}
-
-func (err *ProtocolError) Error() string { return err.ErrorString }
-
-var (
- ErrBadProtocolVersion = &ProtocolError{"bad protocol version"}
- ErrBadScheme = &ProtocolError{"bad scheme"}
- ErrBadStatus = &ProtocolError{"bad status"}
- ErrBadUpgrade = &ProtocolError{"missing or bad upgrade"}
- ErrBadWebSocketOrigin = &ProtocolError{"missing or bad WebSocket-Origin"}
- ErrBadWebSocketLocation = &ProtocolError{"missing or bad WebSocket-Location"}
- ErrBadWebSocketProtocol = &ProtocolError{"missing or bad WebSocket-Protocol"}
- ErrBadWebSocketVersion = &ProtocolError{"missing or bad WebSocket Version"}
- ErrChallengeResponse = &ProtocolError{"mismatch challenge/response"}
- ErrBadFrame = &ProtocolError{"bad frame"}
- ErrBadFrameBoundary = &ProtocolError{"not on frame boundary"}
- ErrNotWebSocket = &ProtocolError{"not websocket protocol"}
- ErrBadRequestMethod = &ProtocolError{"bad method"}
- ErrNotSupported = &ProtocolError{"not supported"}
-)
-
-// ErrFrameTooLarge is returned by Codec's Receive method if payload size
-// exceeds limit set by Conn.MaxPayloadBytes
-var ErrFrameTooLarge = errors.New("websocket: frame payload size exceeds limit")
-
-// Addr is an implementation of net.Addr for WebSocket.
-type Addr struct {
- *url.URL
-}
-
-// Network returns the network type for a WebSocket, "websocket".
-func (addr *Addr) Network() string { return "websocket" }
-
-// Config is a WebSocket configuration
-type Config struct {
- // A WebSocket server address.
- Location *url.URL
-
- // A Websocket client origin.
- Origin *url.URL
-
- // WebSocket subprotocols.
- Protocol []string
-
- // WebSocket protocol version.
- Version int
-
- // TLS config for secure WebSocket (wss).
- TlsConfig *tls.Config
-
- // Additional header fields to be sent in WebSocket opening handshake.
- Header http.Header
-
- // Dialer used when opening websocket connections.
- Dialer *net.Dialer
-
- handshakeData map[string]string
-}
-
-// serverHandshaker is an interface to handle WebSocket server side handshake.
-type serverHandshaker interface {
- // ReadHandshake reads handshake request message from client.
- // Returns http response code and error if any.
- ReadHandshake(buf *bufio.Reader, req *http.Request) (code int, err error)
-
- // AcceptHandshake accepts the client handshake request and sends
- // handshake response back to client.
- AcceptHandshake(buf *bufio.Writer) (err error)
-
- // NewServerConn creates a new WebSocket connection.
- NewServerConn(buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) (conn *Conn)
-}
-
-// frameReader is an interface to read a WebSocket frame.
-type frameReader interface {
- // Reader is to read payload of the frame.
- io.Reader
-
- // PayloadType returns payload type.
- PayloadType() byte
-
- // HeaderReader returns a reader to read header of the frame.
- HeaderReader() io.Reader
-
- // TrailerReader returns a reader to read trailer of the frame.
- // If it returns nil, there is no trailer in the frame.
- TrailerReader() io.Reader
-
- // Len returns total length of the frame, including header and trailer.
- Len() int
-}
-
-// frameReaderFactory is an interface to creates new frame reader.
-type frameReaderFactory interface {
- NewFrameReader() (r frameReader, err error)
-}
-
-// frameWriter is an interface to write a WebSocket frame.
-type frameWriter interface {
- // Writer is to write payload of the frame.
- io.WriteCloser
-}
-
-// frameWriterFactory is an interface to create new frame writer.
-type frameWriterFactory interface {
- NewFrameWriter(payloadType byte) (w frameWriter, err error)
-}
-
-type frameHandler interface {
- HandleFrame(frame frameReader) (r frameReader, err error)
- WriteClose(status int) (err error)
-}
-
-// Conn represents a WebSocket connection.
-//
-// Multiple goroutines may invoke methods on a Conn simultaneously.
-type Conn struct {
- config *Config
- request *http.Request
-
- buf *bufio.ReadWriter
- rwc io.ReadWriteCloser
-
- rio sync.Mutex
- frameReaderFactory
- frameReader
-
- wio sync.Mutex
- frameWriterFactory
-
- frameHandler
- PayloadType byte
- defaultCloseStatus int
-
- // MaxPayloadBytes limits the size of frame payload received over Conn
- // by Codec's Receive method. If zero, DefaultMaxPayloadBytes is used.
- MaxPayloadBytes int
-}
-
-// Read implements the io.Reader interface:
-// it reads data of a frame from the WebSocket connection.
-// if msg is not large enough for the frame data, it fills the msg and next Read
-// will read the rest of the frame data.
-// it reads Text frame or Binary frame.
-func (ws *Conn) Read(msg []byte) (n int, err error) {
- ws.rio.Lock()
- defer ws.rio.Unlock()
-again:
- if ws.frameReader == nil {
- frame, err := ws.frameReaderFactory.NewFrameReader()
- if err != nil {
- return 0, err
- }
- ws.frameReader, err = ws.frameHandler.HandleFrame(frame)
- if err != nil {
- return 0, err
- }
- if ws.frameReader == nil {
- goto again
- }
- }
- n, err = ws.frameReader.Read(msg)
- if err == io.EOF {
- if trailer := ws.frameReader.TrailerReader(); trailer != nil {
- io.Copy(ioutil.Discard, trailer)
- }
- ws.frameReader = nil
- goto again
- }
- return n, err
-}
-
-// Write implements the io.Writer interface:
-// it writes data as a frame to the WebSocket connection.
-func (ws *Conn) Write(msg []byte) (n int, err error) {
- ws.wio.Lock()
- defer ws.wio.Unlock()
- w, err := ws.frameWriterFactory.NewFrameWriter(ws.PayloadType)
- if err != nil {
- return 0, err
- }
- n, err = w.Write(msg)
- w.Close()
- return n, err
-}
-
-// Close implements the io.Closer interface.
-func (ws *Conn) Close() error {
- err := ws.frameHandler.WriteClose(ws.defaultCloseStatus)
- err1 := ws.rwc.Close()
- if err != nil {
- return err
- }
- return err1
-}
-
-// IsClientConn reports whether ws is a client-side connection.
-func (ws *Conn) IsClientConn() bool { return ws.request == nil }
-
-// IsServerConn reports whether ws is a server-side connection.
-func (ws *Conn) IsServerConn() bool { return ws.request != nil }
-
-// LocalAddr returns the WebSocket Origin for the connection for client, or
-// the WebSocket location for server.
-func (ws *Conn) LocalAddr() net.Addr {
- if ws.IsClientConn() {
- return &Addr{ws.config.Origin}
- }
- return &Addr{ws.config.Location}
-}
-
-// RemoteAddr returns the WebSocket location for the connection for client, or
-// the Websocket Origin for server.
-func (ws *Conn) RemoteAddr() net.Addr {
- if ws.IsClientConn() {
- return &Addr{ws.config.Location}
- }
- return &Addr{ws.config.Origin}
-}
-
-var errSetDeadline = errors.New("websocket: cannot set deadline: not using a net.Conn")
-
-// SetDeadline sets the connection's network read & write deadlines.
-func (ws *Conn) SetDeadline(t time.Time) error {
- if conn, ok := ws.rwc.(net.Conn); ok {
- return conn.SetDeadline(t)
- }
- return errSetDeadline
-}
-
-// SetReadDeadline sets the connection's network read deadline.
-func (ws *Conn) SetReadDeadline(t time.Time) error {
- if conn, ok := ws.rwc.(net.Conn); ok {
- return conn.SetReadDeadline(t)
- }
- return errSetDeadline
-}
-
-// SetWriteDeadline sets the connection's network write deadline.
-func (ws *Conn) SetWriteDeadline(t time.Time) error {
- if conn, ok := ws.rwc.(net.Conn); ok {
- return conn.SetWriteDeadline(t)
- }
- return errSetDeadline
-}
-
-// Config returns the WebSocket config.
-func (ws *Conn) Config() *Config { return ws.config }
-
-// Request returns the http request upgraded to the WebSocket.
-// It is nil for client side.
-func (ws *Conn) Request() *http.Request { return ws.request }
-
-// Codec represents a symmetric pair of functions that implement a codec.
-type Codec struct {
- Marshal func(v interface{}) (data []byte, payloadType byte, err error)
- Unmarshal func(data []byte, payloadType byte, v interface{}) (err error)
-}
-
-// Send sends v marshaled by cd.Marshal as single frame to ws.
-func (cd Codec) Send(ws *Conn, v interface{}) (err error) {
- data, payloadType, err := cd.Marshal(v)
- if err != nil {
- return err
- }
- ws.wio.Lock()
- defer ws.wio.Unlock()
- w, err := ws.frameWriterFactory.NewFrameWriter(payloadType)
- if err != nil {
- return err
- }
- _, err = w.Write(data)
- w.Close()
- return err
-}
-
-// Receive receives single frame from ws, unmarshaled by cd.Unmarshal and stores
-// in v. The whole frame payload is read to an in-memory buffer; max size of
-// payload is defined by ws.MaxPayloadBytes. If frame payload size exceeds
-// limit, ErrFrameTooLarge is returned; in this case frame is not read off wire
-// completely. The next call to Receive would read and discard leftover data of
-// previous oversized frame before processing next frame.
-func (cd Codec) Receive(ws *Conn, v interface{}) (err error) {
- ws.rio.Lock()
- defer ws.rio.Unlock()
- if ws.frameReader != nil {
- _, err = io.Copy(ioutil.Discard, ws.frameReader)
- if err != nil {
- return err
- }
- ws.frameReader = nil
- }
-again:
- frame, err := ws.frameReaderFactory.NewFrameReader()
- if err != nil {
- return err
- }
- frame, err = ws.frameHandler.HandleFrame(frame)
- if err != nil {
- return err
- }
- if frame == nil {
- goto again
- }
- maxPayloadBytes := ws.MaxPayloadBytes
- if maxPayloadBytes == 0 {
- maxPayloadBytes = DefaultMaxPayloadBytes
- }
- if hf, ok := frame.(*hybiFrameReader); ok && hf.header.Length > int64(maxPayloadBytes) {
- // payload size exceeds limit, no need to call Unmarshal
- //
- // set frameReader to current oversized frame so that
- // the next call to this function can drain leftover
- // data before processing the next frame
- ws.frameReader = frame
- return ErrFrameTooLarge
- }
- payloadType := frame.PayloadType()
- data, err := ioutil.ReadAll(frame)
- if err != nil {
- return err
- }
- return cd.Unmarshal(data, payloadType, v)
-}
-
-func marshal(v interface{}) (msg []byte, payloadType byte, err error) {
- switch data := v.(type) {
- case string:
- return []byte(data), TextFrame, nil
- case []byte:
- return data, BinaryFrame, nil
- }
- return nil, UnknownFrame, ErrNotSupported
-}
-
-func unmarshal(msg []byte, payloadType byte, v interface{}) (err error) {
- switch data := v.(type) {
- case *string:
- *data = string(msg)
- return nil
- case *[]byte:
- *data = msg
- return nil
- }
- return ErrNotSupported
-}
-
-/*
-Message is a codec to send/receive text/binary data in a frame on WebSocket connection.
-To send/receive text frame, use string type.
-To send/receive binary frame, use []byte type.
-
-Trivial usage:
-
- import "websocket"
-
- // receive text frame
- var message string
- websocket.Message.Receive(ws, &message)
-
- // send text frame
- message = "hello"
- websocket.Message.Send(ws, message)
-
- // receive binary frame
- var data []byte
- websocket.Message.Receive(ws, &data)
-
- // send binary frame
- data = []byte{0, 1, 2}
- websocket.Message.Send(ws, data)
-
-*/
-var Message = Codec{marshal, unmarshal}
-
-func jsonMarshal(v interface{}) (msg []byte, payloadType byte, err error) {
- msg, err = json.Marshal(v)
- return msg, TextFrame, err
-}
-
-func jsonUnmarshal(msg []byte, payloadType byte, v interface{}) (err error) {
- return json.Unmarshal(msg, v)
-}
-
-/*
-JSON is a codec to send/receive JSON data in a frame from a WebSocket connection.
-
-Trivial usage:
-
- import "websocket"
-
- type T struct {
- Msg string
- Count int
- }
-
- // receive JSON type T
- var data T
- websocket.JSON.Receive(ws, &data)
-
- // send JSON type T
- websocket.JSON.Send(ws, data)
-*/
-var JSON = Codec{jsonMarshal, jsonUnmarshal}