From 14a6aa4c488bcd2d49103cbee1424b2769d77ce0 Mon Sep 17 00:00:00 2001 From: Dimitri Sokolyuk Date: Fri, 12 Aug 2016 14:05:45 +0200 Subject: Initial import --- orig/pq-web/Bliss.bmp | Bin 0 -> 1440054 bytes orig/pq-web/NOTES | 23 + orig/pq-web/README | 13 + orig/pq-web/back.jpg | Bin 0 -> 106774 bytes orig/pq-web/charsheet.txt | 24 + orig/pq-web/cheat.js | 74 + orig/pq-web/closebox.psd | Bin 0 -> 23011 bytes orig/pq-web/closedown.png | Bin 0 -> 187 bytes orig/pq-web/closeup.png | Bin 0 -> 196 bytes orig/pq-web/config.js | 1001 +++++++ orig/pq-web/dice.jpg | Bin 0 -> 76195 bytes orig/pq-web/dicebar.jpg | Bin 0 -> 4134 bytes orig/pq-web/die.jpg | Bin 0 -> 5925 bytes orig/pq-web/index.html | 114 + orig/pq-web/ipad-ad.jpg | Bin 0 -> 30111 bytes orig/pq-web/ipad-ad.psd | Bin 0 -> 4133848 bytes orig/pq-web/jquery.js | 6240 +++++++++++++++++++++++++++++++++++++++++++ orig/pq-web/jsl.conf | 127 + orig/pq-web/json2.js | 482 ++++ orig/pq-web/logo.png | Bin 0 -> 1346 bytes orig/pq-web/main.css | 137 + orig/pq-web/main.html | 195 ++ orig/pq-web/main.js | 1187 ++++++++ orig/pq-web/newguy.css | 56 + orig/pq-web/newguy.html | 89 + orig/pq-web/newguy.js | 223 ++ orig/pq-web/pas2js.sed | 38 + orig/pq-web/pq.gif | Bin 0 -> 14499 bytes orig/pq-web/progros.css | 130 + orig/pq-web/publish.py | 45 + orig/pq-web/roster.html | 166 ++ orig/pq-web/roster.js | 81 + orig/pq-web/screenshot.bmp | Bin 0 -> 1440054 bytes orig/pq-web/screenshot2.bmp | Bin 0 -> 1440054 bytes orig/pq-web/shell.cc | 334 +++ orig/pq-web/sim.js | 175 ++ orig/pq-web/swords.bmp | Bin 0 -> 774 bytes orig/pq-web/swords.gif | Bin 0 -> 254 bytes orig/pq-web/touch-icon.png | Bin 0 -> 1308 bytes orig/pq-web/touch-icon.psd | Bin 0 -> 35018 bytes 40 files changed, 10954 insertions(+) create mode 100644 orig/pq-web/Bliss.bmp create mode 100644 orig/pq-web/NOTES create mode 100644 orig/pq-web/README create mode 100644 orig/pq-web/back.jpg create mode 100644 orig/pq-web/charsheet.txt create mode 100644 orig/pq-web/cheat.js create mode 100644 orig/pq-web/closebox.psd create mode 100644 orig/pq-web/closedown.png create mode 100644 orig/pq-web/closeup.png create mode 100644 orig/pq-web/config.js create mode 100644 orig/pq-web/dice.jpg create mode 100644 orig/pq-web/dicebar.jpg create mode 100644 orig/pq-web/die.jpg create mode 100644 orig/pq-web/index.html create mode 100644 orig/pq-web/ipad-ad.jpg create mode 100644 orig/pq-web/ipad-ad.psd create mode 100644 orig/pq-web/jquery.js create mode 100755 orig/pq-web/jsl.conf create mode 100644 orig/pq-web/json2.js create mode 100644 orig/pq-web/logo.png create mode 100644 orig/pq-web/main.css create mode 100644 orig/pq-web/main.html create mode 100644 orig/pq-web/main.js create mode 100644 orig/pq-web/newguy.css create mode 100644 orig/pq-web/newguy.html create mode 100644 orig/pq-web/newguy.js create mode 100755 orig/pq-web/pas2js.sed create mode 100644 orig/pq-web/pq.gif create mode 100644 orig/pq-web/progros.css create mode 100755 orig/pq-web/publish.py create mode 100644 orig/pq-web/roster.html create mode 100644 orig/pq-web/roster.js create mode 100644 orig/pq-web/screenshot.bmp create mode 100644 orig/pq-web/screenshot2.bmp create mode 100644 orig/pq-web/shell.cc create mode 100644 orig/pq-web/sim.js create mode 100644 orig/pq-web/swords.bmp create mode 100644 orig/pq-web/swords.gif create mode 100644 orig/pq-web/touch-icon.png create mode 100644 orig/pq-web/touch-icon.psd (limited to 'orig/pq-web') diff --git a/orig/pq-web/Bliss.bmp b/orig/pq-web/Bliss.bmp new file mode 100644 index 0000000..33cabc6 Binary files /dev/null and b/orig/pq-web/Bliss.bmp differ diff --git a/orig/pq-web/NOTES b/orig/pq-web/NOTES new file mode 100644 index 0000000..83adf04 --- /dev/null +++ b/orig/pq-web/NOTES @@ -0,0 +1,23 @@ +// After launch +// TODO: No local storage on IE - why? +// TODO: Do something about background-size failure on IE. +// TODO: Stop using HTML to save the game +// TODO: Get fully operational in Opera +// TODO: Online leader board +// TODO: Server side saves +// TODO: Active controls on fake Xp screen +// TODO: Refactor logic to run with visible interface as a layer on top +// TODO: Charsheet in some more pleasing delivery method +// TODO: Use a cookie rather than a fragment to choose char? +// TODO: Line up things on main.html perfectly +// TODO: Finalize borders in sections of main +// TODO: Better ipad support + +On a wrapper for jquery in v8 shell: +http://unethicalblogger.com/node/186 + +http://mrgan.tumblr.com/post/98547533/fullscreen-web-apps +http://kentbrewster.com/backchannel/ + +DNA for double "Fetch me a sock" quests: +[0.22078027506358922,0.7939568560104817,0.18758659553714097,1088812] diff --git a/orig/pq-web/README b/orig/pq-web/README new file mode 100644 index 0000000..2654a9b --- /dev/null +++ b/orig/pq-web/README @@ -0,0 +1,13 @@ +Progress Quest - Web +==================== + +This is the in-browser edition of Progress Quest, ported from Delphi +to JavaScript. + +- Progress Quest site: http://progressquest.com/ +- Play it here: http://progressquest.com/play/ +- Original version: https://bitbucket.org/grumdrig/pq + +The whole thing runs in the browser, on the client side, using HTML5 +storage and so forth; there's no server side other that hosting static +files. To run your own copy, clone this repo, and open index.html. diff --git a/orig/pq-web/back.jpg b/orig/pq-web/back.jpg new file mode 100644 index 0000000..70a6dd1 Binary files /dev/null and b/orig/pq-web/back.jpg differ diff --git a/orig/pq-web/charsheet.txt b/orig/pq-web/charsheet.txt new file mode 100644 index 0000000..5430044 --- /dev/null +++ b/orig/pq-web/charsheet.txt @@ -0,0 +1,24 @@ +$Traits.Name the $Traits.Race [$hostname] +"$motto" + +Level $Traits.Level $Traits.Class (exp. $ExpBar.position/$ExpBar.max) + +Plot stage: $bestplot ($PlotBar.hint) +Quest: $bestquest ($QuestBar.hint) + +Stats: + STR $Stats.STR + CON $Stats.CON + DEX $Stats.DEX + INT $Stats.INT + WIS $Stats.WIS HP Max $Stats.HP_Max + CHA $Stats.CHA MP Max $Stats.MP_Max + +Equipment: +$Equips.___ +Spell Book: +$Spells.___ +Inventory ($EncumBar.hint): +$Inventory.___ +-- $date +-- Progress Quest 6.3.web - http://progressquest.com/ diff --git a/orig/pq-web/cheat.js b/orig/pq-web/cheat.js new file mode 100644 index 0000000..96a3087 --- /dev/null +++ b/orig/pq-web/cheat.js @@ -0,0 +1,74 @@ +function Cheats() { + if ($(".cheater").length) return; + + function cheat(label, effect) { + $(" + +

+Does that sound easy to you? Well it wasn't; we started with hardware +emulation of a 80386-equipped PC clone running a novel Windows XP +compatable operating system called ProgrOS, implemented in a clean +room in the Seychelles by a team of people who had never programmed +before (to keep the lawyers at bay). + +

+Unfortuantely that wan't fast enough (there was too much lag death), +so we instead emulated the much faster Cray-2 supercomputer and ran +the 80386 emulator in that. But the 80386 kept getting hot, so we +switched to a 6502 overclocked at 120GHz with emulated liquid helium +coolant, and ported ProgrOS to that. + +

+Between you, me, and that talking pony over there, this is pretty much +beta software at this point. Browser support breakdown: +

+ + + +
Chrome, Firefox, Safari + Aces! Works great! (We think!) +
Opera, Mobile Safari, Internet Explorer + Some visual glitches. Should play fine. +
+
+ +

+This edition of the game is only single player - there is no Hall of +Fame yet. If anyone cares, that will come later. +

+ + +
+
+
+ Home · + Info · + FAQ · + Play · + Download · + Realms · + Accounts · + News · + Store · + Forum · + Links +
+
+
©2001-2010 grumdrig@progressquest.com +
+ + + + + diff --git a/orig/pq-web/ipad-ad.jpg b/orig/pq-web/ipad-ad.jpg new file mode 100644 index 0000000..b4b7788 Binary files /dev/null and b/orig/pq-web/ipad-ad.jpg differ diff --git a/orig/pq-web/ipad-ad.psd b/orig/pq-web/ipad-ad.psd new file mode 100644 index 0000000..62f4ee2 Binary files /dev/null and b/orig/pq-web/ipad-ad.psd differ diff --git a/orig/pq-web/jquery.js b/orig/pq-web/jquery.js new file mode 100644 index 0000000..fff6776 --- /dev/null +++ b/orig/pq-web/jquery.js @@ -0,0 +1,6240 @@ +/*! + * jQuery JavaScript Library v1.4.2 + * http://jquery.com/ + * + * Copyright 2010, John Resig + * Dual licensed under the MIT or GPL Version 2 licenses. + * http://jquery.org/license + * + * Includes Sizzle.js + * http://sizzlejs.com/ + * Copyright 2010, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * + * Date: Sat Feb 13 22:33:48 2010 -0500 + */ +(function( window, undefined ) { + +// Define a local copy of jQuery +var jQuery = function( selector, context ) { + // The jQuery object is actually just the init constructor 'enhanced' + return new jQuery.fn.init( selector, context ); + }, + + // Map over jQuery in case of overwrite + _jQuery = window.jQuery, + + // Map over the $ in case of overwrite + _$ = window.$, + + // Use the correct document accordingly with window argument (sandbox) + document = window.document, + + // A central reference to the root jQuery(document) + rootjQuery, + + // A simple way to check for HTML strings or ID strings + // (both of which we optimize for) + quickExpr = /^[^<]*(<[\w\W]+>)[^>]*$|^#([\w-]+)$/, + + // Is it a simple selector + isSimple = /^.[^:#\[\.,]*$/, + + // Check if a string has a non-whitespace character in it + rnotwhite = /\S/, + + // Used for trimming whitespace + rtrim = /^(\s|\u00A0)+|(\s|\u00A0)+$/g, + + // Match a standalone tag + rsingleTag = /^<(\w+)\s*\/?>(?:<\/\1>)?$/, + + // Keep a UserAgent string for use with jQuery.browser + userAgent = navigator.userAgent, + + // For matching the engine and version of the browser + browserMatch, + + // Has the ready events already been bound? + readyBound = false, + + // The functions to execute on DOM ready + readyList = [], + + // The ready event handler + DOMContentLoaded, + + // Save a reference to some core methods + toString = Object.prototype.toString, + hasOwnProperty = Object.prototype.hasOwnProperty, + push = Array.prototype.push, + slice = Array.prototype.slice, + indexOf = Array.prototype.indexOf; + +jQuery.fn = jQuery.prototype = { + init: function( selector, context ) { + var match, elem, ret, doc; + + // Handle $(""), $(null), or $(undefined) + if ( !selector ) { + return this; + } + + // Handle $(DOMElement) + if ( selector.nodeType ) { + this.context = this[0] = selector; + this.length = 1; + return this; + } + + // The body element only exists once, optimize finding it + if ( selector === "body" && !context ) { + this.context = document; + this[0] = document.body; + this.selector = "body"; + this.length = 1; + return this; + } + + // Handle HTML strings + if ( typeof selector === "string" ) { + // Are we dealing with HTML string or an ID? + match = quickExpr.exec( selector ); + + // Verify a match, and that no context was specified for #id + if ( match && (match[1] || !context) ) { + + // HANDLE: $(html) -> $(array) + if ( match[1] ) { + doc = (context ? context.ownerDocument || context : document); + + // If a single string is passed in and it's a single tag + // just do a createElement and skip the rest + ret = rsingleTag.exec( selector ); + + if ( ret ) { + if ( jQuery.isPlainObject( context ) ) { + selector = [ document.createElement( ret[1] ) ]; + jQuery.fn.attr.call( selector, context, true ); + + } else { + selector = [ doc.createElement( ret[1] ) ]; + } + + } else { + ret = buildFragment( [ match[1] ], [ doc ] ); + selector = (ret.cacheable ? ret.fragment.cloneNode(true) : ret.fragment).childNodes; + } + + return jQuery.merge( this, selector ); + + // HANDLE: $("#id") + } else { + elem = document.getElementById( match[2] ); + + if ( elem ) { + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id !== match[2] ) { + return rootjQuery.find( selector ); + } + + // Otherwise, we inject the element directly into the jQuery object + this.length = 1; + this[0] = elem; + } + + this.context = document; + this.selector = selector; + return this; + } + + // HANDLE: $("TAG") + } else if ( !context && /^\w+$/.test( selector ) ) { + this.selector = selector; + this.context = document; + selector = document.getElementsByTagName( selector ); + return jQuery.merge( this, selector ); + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return (context || rootjQuery).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return jQuery( context ).find( selector ); + } + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( jQuery.isFunction( selector ) ) { + return rootjQuery.ready( selector ); + } + + if (selector.selector !== undefined) { + this.selector = selector.selector; + this.context = selector.context; + } + + return jQuery.makeArray( selector, this ); + }, + + // Start with an empty selector + selector: "", + + // The current version of jQuery being used + jquery: "1.4.2", + + // The default length of a jQuery object is 0 + length: 0, + + // The number of elements contained in the matched element set + size: function() { + return this.length; + }, + + toArray: function() { + return slice.call( this, 0 ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + return num == null ? + + // Return a 'clean' array + this.toArray() : + + // Return just the object + ( num < 0 ? this.slice(num)[ 0 ] : this[ num ] ); + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems, name, selector ) { + // Build a new jQuery matched element set + var ret = jQuery(); + + if ( jQuery.isArray( elems ) ) { + push.apply( ret, elems ); + + } else { + jQuery.merge( ret, elems ); + } + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + + ret.context = this.context; + + if ( name === "find" ) { + ret.selector = this.selector + (this.selector ? " " : "") + selector; + } else if ( name ) { + ret.selector = this.selector + "." + name + "(" + selector + ")"; + } + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + // (You can seed the arguments with an array of args, but this is + // only used internally.) + each: function( callback, args ) { + return jQuery.each( this, callback, args ); + }, + + ready: function( fn ) { + // Attach the listeners + jQuery.bindReady(); + + // If the DOM is already ready + if ( jQuery.isReady ) { + // Execute the function immediately + fn.call( document, jQuery ); + + // Otherwise, remember the function for later + } else if ( readyList ) { + // Add the function to the wait list + readyList.push( fn ); + } + + return this; + }, + + eq: function( i ) { + return i === -1 ? + this.slice( i ) : + this.slice( i, +i + 1 ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + slice: function() { + return this.pushStack( slice.apply( this, arguments ), + "slice", slice.call(arguments).join(",") ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map(this, function( elem, i ) { + return callback.call( elem, i, elem ); + })); + }, + + end: function() { + return this.prevObject || jQuery(null); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: push, + sort: [].sort, + splice: [].splice +}; + +// Give the init function the jQuery prototype for later instantiation +jQuery.fn.init.prototype = jQuery.fn; + +jQuery.extend = jQuery.fn.extend = function() { + // copy reference to target object + var target = arguments[0] || {}, i = 1, length = arguments.length, deep = false, options, name, src, copy; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + target = arguments[1] || {}; + // skip the boolean and the target + i = 2; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !jQuery.isFunction(target) ) { + target = {}; + } + + // extend jQuery itself if only one argument is passed + if ( length === i ) { + target = this; + --i; + } + + for ( ; i < length; i++ ) { + // Only deal with non-null/undefined values + if ( (options = arguments[ i ]) != null ) { + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging object literal values or arrays + if ( deep && copy && ( jQuery.isPlainObject(copy) || jQuery.isArray(copy) ) ) { + var clone = src && ( jQuery.isPlainObject(src) || jQuery.isArray(src) ) ? src + : jQuery.isArray(copy) ? [] : {}; + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend({ + noConflict: function( deep ) { + window.$ = _$; + + if ( deep ) { + window.jQuery = _jQuery; + } + + return jQuery; + }, + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // Handle when the DOM is ready + ready: function() { + // Make sure that the DOM is not already loaded + if ( !jQuery.isReady ) { + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( !document.body ) { + return setTimeout( jQuery.ready, 13 ); + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If there are functions bound, to execute + if ( readyList ) { + // Execute all of them + var fn, i = 0; + while ( (fn = readyList[ i++ ]) ) { + fn.call( document, jQuery ); + } + + // Reset the list of functions + readyList = null; + } + + // Trigger any bound ready events + if ( jQuery.fn.triggerHandler ) { + jQuery( document ).triggerHandler( "ready" ); + } + } + }, + + bindReady: function() { + if ( readyBound ) { + return; + } + + readyBound = true; + + // Catch cases where $(document).ready() is called after the + // browser event has already occurred. + if ( document.readyState === "complete" ) { + return jQuery.ready(); + } + + // Mozilla, Opera and webkit nightlies currently support this event + if ( document.addEventListener ) { + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", DOMContentLoaded, false ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", jQuery.ready, false ); + + // If IE event model is used + } else if ( document.attachEvent ) { + // ensure firing before onload, + // maybe late but safe also for iframes + document.attachEvent("onreadystatechange", DOMContentLoaded); + + // A fallback to window.onload, that will always work + window.attachEvent( "onload", jQuery.ready ); + + // If IE and not a frame + // continually check to see if the document is ready + var toplevel = false; + + try { + toplevel = window.frameElement == null; + } catch(e) {} + + if ( document.documentElement.doScroll && toplevel ) { + doScrollCheck(); + } + } + }, + + // See test/unit/core.js for details concerning isFunction. + // Since version 1.3, DOM methods and functions like alert + // aren't supported. They return false on IE (#2968). + isFunction: function( obj ) { + return toString.call(obj) === "[object Function]"; + }, + + isArray: function( obj ) { + return toString.call(obj) === "[object Array]"; + }, + + isPlainObject: function( obj ) { + // Must be an Object. + // Because of IE, we also have to check the presence of the constructor property. + // Make sure that DOM nodes and window objects don't pass through, as well + if ( !obj || toString.call(obj) !== "[object Object]" || obj.nodeType || obj.setInterval ) { + return false; + } + + // Not own constructor property must be Object + if ( obj.constructor + && !hasOwnProperty.call(obj, "constructor") + && !hasOwnProperty.call(obj.constructor.prototype, "isPrototypeOf") ) { + return false; + } + + // Own properties are enumerated firstly, so to speed up, + // if last one is own, then all properties are own. + + var key; + for ( key in obj ) {} + + return key === undefined || hasOwnProperty.call( obj, key ); + }, + + isEmptyObject: function( obj ) { + for ( var name in obj ) { + return false; + } + return true; + }, + + error: function( msg ) { + throw msg; + }, + + parseJSON: function( data ) { + if ( typeof data !== "string" || !data ) { + return null; + } + + // Make sure leading/trailing whitespace is removed (IE can't handle it) + data = jQuery.trim( data ); + + // Make sure the incoming data is actual JSON + // Logic borrowed from http://json.org/json2.js + if ( /^[\],:{}\s]*$/.test(data.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, "@") + .replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, "]") + .replace(/(?:^|:|,)(?:\s*\[)+/g, "")) ) { + + // Try to use the native JSON parser first + return window.JSON && window.JSON.parse ? + window.JSON.parse( data ) : + (new Function("return " + data))(); + + } else { + jQuery.error( "Invalid JSON: " + data ); + } + }, + + noop: function() {}, + + // Evalulates a script in a global context + globalEval: function( data ) { + if ( data && rnotwhite.test(data) ) { + // Inspired by code by Andrea Giammarchi + // http://webreflection.blogspot.com/2007/08/global-scope-evaluation-and-dom.html + var head = document.getElementsByTagName("head")[0] || document.documentElement, + script = document.createElement("script"); + + script.type = "text/javascript"; + + if ( jQuery.support.scriptEval ) { + script.appendChild( document.createTextNode( data ) ); + } else { + script.text = data; + } + + // Use insertBefore instead of appendChild to circumvent an IE6 bug. + // This arises when a base node is used (#2709). + head.insertBefore( script, head.firstChild ); + head.removeChild( script ); + } + }, + + nodeName: function( elem, name ) { + return elem.nodeName && elem.nodeName.toUpperCase() === name.toUpperCase(); + }, + + // args is for internal usage only + each: function( object, callback, args ) { + var name, i = 0, + length = object.length, + isObj = length === undefined || jQuery.isFunction(object); + + if ( args ) { + if ( isObj ) { + for ( name in object ) { + if ( callback.apply( object[ name ], args ) === false ) { + break; + } + } + } else { + for ( ; i < length; ) { + if ( callback.apply( object[ i++ ], args ) === false ) { + break; + } + } + } + + // A special, fast, case for the most common use of each + } else { + if ( isObj ) { + for ( name in object ) { + if ( callback.call( object[ name ], name, object[ name ] ) === false ) { + break; + } + } + } else { + for ( var value = object[0]; + i < length && callback.call( value, i, value ) !== false; value = object[++i] ) {} + } + } + + return object; + }, + + trim: function( text ) { + return (text || "").replace( rtrim, "" ); + }, + + // results is for internal usage only + makeArray: function( array, results ) { + var ret = results || []; + + if ( array != null ) { + // The window, strings (and functions) also have 'length' + // The extra typeof function check is to prevent crashes + // in Safari 2 (See: #3039) + if ( array.length == null || typeof array === "string" || jQuery.isFunction(array) || (typeof array !== "function" && array.setInterval) ) { + push.call( ret, array ); + } else { + jQuery.merge( ret, array ); + } + } + + return ret; + }, + + inArray: function( elem, array ) { + if ( array.indexOf ) { + return array.indexOf( elem ); + } + + for ( var i = 0, length = array.length; i < length; i++ ) { + if ( array[ i ] === elem ) { + return i; + } + } + + return -1; + }, + + merge: function( first, second ) { + var i = first.length, j = 0; + + if ( typeof second.length === "number" ) { + for ( var l = second.length; j < l; j++ ) { + first[ i++ ] = second[ j ]; + } + + } else { + while ( second[j] !== undefined ) { + first[ i++ ] = second[ j++ ]; + } + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, inv ) { + var ret = []; + + // Go through the array, only saving the items + // that pass the validator function + for ( var i = 0, length = elems.length; i < length; i++ ) { + if ( !inv !== !callback( elems[ i ], i ) ) { + ret.push( elems[ i ] ); + } + } + + return ret; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var ret = [], value; + + // Go through the array, translating each of the items to their + // new value (or values). + for ( var i = 0, length = elems.length; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + + return ret.concat.apply( [], ret ); + }, + + // A global GUID counter for objects + guid: 1, + + proxy: function( fn, proxy, thisObject ) { + if ( arguments.length === 2 ) { + if ( typeof proxy === "string" ) { + thisObject = fn; + fn = thisObject[ proxy ]; + proxy = undefined; + + } else if ( proxy && !jQuery.isFunction( proxy ) ) { + thisObject = proxy; + proxy = undefined; + } + } + + if ( !proxy && fn ) { + proxy = function() { + return fn.apply( thisObject || this, arguments ); + }; + } + + // Set the guid of unique handler to the same of original handler, so it can be removed + if ( fn ) { + proxy.guid = fn.guid = fn.guid || proxy.guid || jQuery.guid++; + } + + // So proxy can be declared as an argument + return proxy; + }, + + // Use of jQuery.browser is frowned upon. + // More details: http://docs.jquery.com/Utilities/jQuery.browser + uaMatch: function( ua ) { + ua = ua.toLowerCase(); + + var match = /(webkit)[ \/]([\w.]+)/.exec( ua ) || + /(opera)(?:.*version)?[ \/]([\w.]+)/.exec( ua ) || + /(msie) ([\w.]+)/.exec( ua ) || + !/compatible/.test( ua ) && /(mozilla)(?:.*? rv:([\w.]+))?/.exec( ua ) || + []; + + return { browser: match[1] || "", version: match[2] || "0" }; + }, + + browser: {} +}); + +browserMatch = jQuery.uaMatch( userAgent ); +if ( browserMatch.browser ) { + jQuery.browser[ browserMatch.browser ] = true; + jQuery.browser.version = browserMatch.version; +} + +// Deprecated, use jQuery.browser.webkit instead +if ( jQuery.browser.webkit ) { + jQuery.browser.safari = true; +} + +if ( indexOf ) { + jQuery.inArray = function( elem, array ) { + return indexOf.call( array, elem ); + }; +} + +// All jQuery objects should point back to these +rootjQuery = jQuery(document); + +// Cleanup functions for the document ready method +if ( document.addEventListener ) { + DOMContentLoaded = function() { + document.removeEventListener( "DOMContentLoaded", DOMContentLoaded, false ); + jQuery.ready(); + }; + +} else if ( document.attachEvent ) { + DOMContentLoaded = function() { + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( document.readyState === "complete" ) { + document.detachEvent( "onreadystatechange", DOMContentLoaded ); + jQuery.ready(); + } + }; +} + +// The DOM ready check for Internet Explorer +function doScrollCheck() { + if ( jQuery.isReady ) { + return; + } + + try { + // If IE is used, use the trick by Diego Perini + // http://javascript.nwbox.com/IEContentLoaded/ + document.documentElement.doScroll("left"); + } catch( error ) { + setTimeout( doScrollCheck, 1 ); + return; + } + + // and execute any waiting functions + jQuery.ready(); +} + +function evalScript( i, elem ) { + if ( elem.src ) { + jQuery.ajax({ + url: elem.src, + async: false, + dataType: "script" + }); + } else { + jQuery.globalEval( elem.text || elem.textContent || elem.innerHTML || "" ); + } + + if ( elem.parentNode ) { + elem.parentNode.removeChild( elem ); + } +} + +// Mutifunctional method to get and set values to a collection +// The value/s can be optionally by executed if its a function +function access( elems, key, value, exec, fn, pass ) { + var length = elems.length; + + // Setting many attributes + if ( typeof key === "object" ) { + for ( var k in key ) { + access( elems, k, key[k], exec, fn, value ); + } + return elems; + } + + // Setting one attribute + if ( value !== undefined ) { + // Optionally, function values get executed if exec is true + exec = !pass && exec && jQuery.isFunction(value); + + for ( var i = 0; i < length; i++ ) { + fn( elems[i], key, exec ? value.call( elems[i], i, fn( elems[i], key ) ) : value, pass ); + } + + return elems; + } + + // Getting an attribute + return length ? fn( elems[0], key ) : undefined; +} + +function now() { + return (new Date).getTime(); +} +(function() { + + jQuery.support = {}; + + var root = document.documentElement, + script = document.createElement("script"), + div = document.createElement("div"), + id = "script" + now(); + + div.style.display = "none"; + div.innerHTML = "
a"; + + var all = div.getElementsByTagName("*"), + a = div.getElementsByTagName("a")[0]; + + // Can't get basic test support + if ( !all || !all.length || !a ) { + return; + } + + jQuery.support = { + // IE strips leading whitespace when .innerHTML is used + leadingWhitespace: div.firstChild.nodeType === 3, + + // Make sure that tbody elements aren't automatically inserted + // IE will insert them into empty tables + tbody: !div.getElementsByTagName("tbody").length, + + // Make sure that link elements get serialized correctly by innerHTML + // This requires a wrapper element in IE + htmlSerialize: !!div.getElementsByTagName("link").length, + + // Get the style information from getAttribute + // (IE uses .cssText insted) + style: /red/.test( a.getAttribute("style") ), + + // Make sure that URLs aren't manipulated + // (IE normalizes it by default) + hrefNormalized: a.getAttribute("href") === "/a", + + // Make sure that element opacity exists + // (IE uses filter instead) + // Use a regex to work around a WebKit issue. See #5145 + opacity: /^0.55$/.test( a.style.opacity ), + + // Verify style float existence + // (IE uses styleFloat instead of cssFloat) + cssFloat: !!a.style.cssFloat, + + // Make sure that if no value is specified for a checkbox + // that it defaults to "on". + // (WebKit defaults to "" instead) + checkOn: div.getElementsByTagName("input")[0].value === "on", + + // Make sure that a selected-by-default option has a working selected property. + // (WebKit defaults to false instead of true, IE too, if it's in an optgroup) + optSelected: document.createElement("select").appendChild( document.createElement("option") ).selected, + + parentNode: div.removeChild( div.appendChild( document.createElement("div") ) ).parentNode === null, + + // Will be defined later + deleteExpando: true, + checkClone: false, + scriptEval: false, + noCloneEvent: true, + boxModel: null + }; + + script.type = "text/javascript"; + try { + script.appendChild( document.createTextNode( "window." + id + "=1;" ) ); + } catch(e) {} + + root.insertBefore( script, root.firstChild ); + + // Make sure that the execution of code works by injecting a script + // tag with appendChild/createTextNode + // (IE doesn't support this, fails, and uses .text instead) + if ( window[ id ] ) { + jQuery.support.scriptEval = true; + delete window[ id ]; + } + + // Test to see if it's possible to delete an expando from an element + // Fails in Internet Explorer + try { + delete script.test; + + } catch(e) { + jQuery.support.deleteExpando = false; + } + + root.removeChild( script ); + + if ( div.attachEvent && div.fireEvent ) { + div.attachEvent("onclick", function click() { + // Cloning a node shouldn't copy over any + // bound event handlers (IE does this) + jQuery.support.noCloneEvent = false; + div.detachEvent("onclick", click); + }); + div.cloneNode(true).fireEvent("onclick"); + } + + div = document.createElement("div"); + div.innerHTML = ""; + + var fragment = document.createDocumentFragment(); + fragment.appendChild( div.firstChild ); + + // WebKit doesn't clone checked state correctly in fragments + jQuery.support.checkClone = fragment.cloneNode(true).cloneNode(true).lastChild.checked; + + // Figure out if the W3C box model works as expected + // document.body must exist before we can do this + jQuery(function() { + var div = document.createElement("div"); + div.style.width = div.style.paddingLeft = "1px"; + + document.body.appendChild( div ); + jQuery.boxModel = jQuery.support.boxModel = div.offsetWidth === 2; + document.body.removeChild( div ).style.display = 'none'; + + div = null; + }); + + // Technique from Juriy Zaytsev + // http://thinkweb2.com/projects/prototype/detecting-event-support-without-browser-sniffing/ + var eventSupported = function( eventName ) { + var el = document.createElement("div"); + eventName = "on" + eventName; + + var isSupported = (eventName in el); + if ( !isSupported ) { + el.setAttribute(eventName, "return;"); + isSupported = typeof el[eventName] === "function"; + } + el = null; + + return isSupported; + }; + + jQuery.support.submitBubbles = eventSupported("submit"); + jQuery.support.changeBubbles = eventSupported("change"); + + // release memory in IE + root = script = div = all = a = null; +})(); + +jQuery.props = { + "for": "htmlFor", + "class": "className", + readonly: "readOnly", + maxlength: "maxLength", + cellspacing: "cellSpacing", + rowspan: "rowSpan", + colspan: "colSpan", + tabindex: "tabIndex", + usemap: "useMap", + frameborder: "frameBorder" +}; +var expando = "jQuery" + now(), uuid = 0, windowData = {}; + +jQuery.extend({ + cache: {}, + + expando:expando, + + // The following elements throw uncatchable exceptions if you + // attempt to add expando properties to them. + noData: { + "embed": true, + "object": true, + "applet": true + }, + + data: function( elem, name, data ) { + if ( elem.nodeName && jQuery.noData[elem.nodeName.toLowerCase()] ) { + return; + } + + elem = elem == window ? + windowData : + elem; + + var id = elem[ expando ], cache = jQuery.cache, thisCache; + + if ( !id && typeof name === "string" && data === undefined ) { + return null; + } + + // Compute a unique ID for the element + if ( !id ) { + id = ++uuid; + } + + // Avoid generating a new cache unless none exists and we + // want to manipulate it. + if ( typeof name === "object" ) { + elem[ expando ] = id; + thisCache = cache[ id ] = jQuery.extend(true, {}, name); + + } else if ( !cache[ id ] ) { + elem[ expando ] = id; + cache[ id ] = {}; + } + + thisCache = cache[ id ]; + + // Prevent overriding the named cache with undefined values + if ( data !== undefined ) { + thisCache[ name ] = data; + } + + return typeof name === "string" ? thisCache[ name ] : thisCache; + }, + + removeData: function( elem, name ) { + if ( elem.nodeName && jQuery.noData[elem.nodeName.toLowerCase()] ) { + return; + } + + elem = elem == window ? + windowData : + elem; + + var id = elem[ expando ], cache = jQuery.cache, thisCache = cache[ id ]; + + // If we want to remove a specific section of the element's data + if ( name ) { + if ( thisCache ) { + // Remove the section of cache data + delete thisCache[ name ]; + + // If we've removed all the data, remove the element's cache + if ( jQuery.isEmptyObject(thisCache) ) { + jQuery.removeData( elem ); + } + } + + // Otherwise, we want to remove all of the element's data + } else { + if ( jQuery.support.deleteExpando ) { + delete elem[ jQuery.expando ]; + + } else if ( elem.removeAttribute ) { + elem.removeAttribute( jQuery.expando ); + } + + // Completely remove the data cache + delete cache[ id ]; + } + } +}); + +jQuery.fn.extend({ + data: function( key, value ) { + if ( typeof key === "undefined" && this.length ) { + return jQuery.data( this[0] ); + + } else if ( typeof key === "object" ) { + return this.each(function() { + jQuery.data( this, key ); + }); + } + + var parts = key.split("."); + parts[1] = parts[1] ? "." + parts[1] : ""; + + if ( value === undefined ) { + var data = this.triggerHandler("getData" + parts[1] + "!", [parts[0]]); + + if ( data === undefined && this.length ) { + data = jQuery.data( this[0], key ); + } + return data === undefined && parts[1] ? + this.data( parts[0] ) : + data; + } else { + return this.trigger("setData" + parts[1] + "!", [parts[0], value]).each(function() { + jQuery.data( this, key, value ); + }); + } + }, + + removeData: function( key ) { + return this.each(function() { + jQuery.removeData( this, key ); + }); + } +}); +jQuery.extend({ + queue: function( elem, type, data ) { + if ( !elem ) { + return; + } + + type = (type || "fx") + "queue"; + var q = jQuery.data( elem, type ); + + // Speed up dequeue by getting out quickly if this is just a lookup + if ( !data ) { + return q || []; + } + + if ( !q || jQuery.isArray(data) ) { + q = jQuery.data( elem, type, jQuery.makeArray(data) ); + + } else { + q.push( data ); + } + + return q; + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), fn = queue.shift(); + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + } + + if ( fn ) { + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift("inprogress"); + } + + fn.call(elem, function() { + jQuery.dequeue(elem, type); + }); + } + } +}); + +jQuery.fn.extend({ + queue: function( type, data ) { + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + } + + if ( data === undefined ) { + return jQuery.queue( this[0], type ); + } + return this.each(function( i, elem ) { + var queue = jQuery.queue( this, type, data ); + + if ( type === "fx" && queue[0] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + }); + }, + dequeue: function( type ) { + return this.each(function() { + jQuery.dequeue( this, type ); + }); + }, + + // Based off of the plugin by Clint Helfers, with permission. + // http://blindsignals.com/index.php/2009/07/jquery-delay/ + delay: function( time, type ) { + time = jQuery.fx ? jQuery.fx.speeds[time] || time : time; + type = type || "fx"; + + return this.queue( type, function() { + var elem = this; + setTimeout(function() { + jQuery.dequeue( elem, type ); + }, time ); + }); + }, + + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + } +}); +var rclass = /[\n\t]/g, + rspace = /\s+/, + rreturn = /\r/g, + rspecialurl = /href|src|style/, + rtype = /(button|input)/i, + rfocusable = /(button|input|object|select|textarea)/i, + rclickable = /^(a|area)$/i, + rradiocheck = /radio|checkbox/; + +jQuery.fn.extend({ + attr: function( name, value ) { + return access( this, name, value, true, jQuery.attr ); + }, + + removeAttr: function( name, fn ) { + return this.each(function(){ + jQuery.attr( this, name, "" ); + if ( this.nodeType === 1 ) { + this.removeAttribute( name ); + } + }); + }, + + addClass: function( value ) { + if ( jQuery.isFunction(value) ) { + return this.each(function(i) { + var self = jQuery(this); + self.addClass( value.call(this, i, self.attr("class")) ); + }); + } + + if ( value && typeof value === "string" ) { + var classNames = (value || "").split( rspace ); + + for ( var i = 0, l = this.length; i < l; i++ ) { + var elem = this[i]; + + if ( elem.nodeType === 1 ) { + if ( !elem.className ) { + elem.className = value; + + } else { + var className = " " + elem.className + " ", setClass = elem.className; + for ( var c = 0, cl = classNames.length; c < cl; c++ ) { + if ( className.indexOf( " " + classNames[c] + " " ) < 0 ) { + setClass += " " + classNames[c]; + } + } + elem.className = jQuery.trim( setClass ); + } + } + } + } + + return this; + }, + + removeClass: function( value ) { + if ( jQuery.isFunction(value) ) { + return this.each(function(i) { + var self = jQuery(this); + self.removeClass( value.call(this, i, self.attr("class")) ); + }); + } + + if ( (value && typeof value === "string") || value === undefined ) { + var classNames = (value || "").split(rspace); + + for ( var i = 0, l = this.length; i < l; i++ ) { + var elem = this[i]; + + if ( elem.nodeType === 1 && elem.className ) { + if ( value ) { + var className = (" " + elem.className + " ").replace(rclass, " "); + for ( var c = 0, cl = classNames.length; c < cl; c++ ) { + className = className.replace(" " + classNames[c] + " ", " "); + } + elem.className = jQuery.trim( className ); + + } else { + elem.className = ""; + } + } + } + } + + return this; + }, + + toggleClass: function( value, stateVal ) { + var type = typeof value, isBool = typeof stateVal === "boolean"; + + if ( jQuery.isFunction( value ) ) { + return this.each(function(i) { + var self = jQuery(this); + self.toggleClass( value.call(this, i, self.attr("class"), stateVal), stateVal ); + }); + } + + return this.each(function() { + if ( type === "string" ) { + // toggle individual class names + var className, i = 0, self = jQuery(this), + state = stateVal, + classNames = value.split( rspace ); + + while ( (className = classNames[ i++ ]) ) { + // check each className given, space seperated list + state = isBool ? state : !self.hasClass( className ); + self[ state ? "addClass" : "removeClass" ]( className ); + } + + } else if ( type === "undefined" || type === "boolean" ) { + if ( this.className ) { + // store className if set + jQuery.data( this, "__className__", this.className ); + } + + // toggle whole className + this.className = this.className || value === false ? "" : jQuery.data( this, "__className__" ) || ""; + } + }); + }, + + hasClass: function( selector ) { + var className = " " + selector + " "; + for ( var i = 0, l = this.length; i < l; i++ ) { + if ( (" " + this[i].className + " ").replace(rclass, " ").indexOf( className ) > -1 ) { + return true; + } + } + + return false; + }, + + val: function( value ) { + if ( value === undefined ) { + var elem = this[0]; + + if ( elem ) { + if ( jQuery.nodeName( elem, "option" ) ) { + return (elem.attributes.value || {}).specified ? elem.value : elem.text; + } + + // We need to handle select boxes special + if ( jQuery.nodeName( elem, "select" ) ) { + var index = elem.selectedIndex, + values = [], + options = elem.options, + one = elem.type === "select-one"; + + // Nothing was selected + if ( index < 0 ) { + return null; + } + + // Loop through all the selected options + for ( var i = one ? index : 0, max = one ? index + 1 : options.length; i < max; i++ ) { + var option = options[ i ]; + + if ( option.selected ) { + // Get the specifc value for the option + value = jQuery(option).val(); + + // We don't need an array for one selects + if ( one ) { + return value; + } + + // Multi-Selects return an array + values.push( value ); + } + } + + return values; + } + + // Handle the case where in Webkit "" is returned instead of "on" if a value isn't specified + if ( rradiocheck.test( elem.type ) && !jQuery.support.checkOn ) { + return elem.getAttribute("value") === null ? "on" : elem.value; + } + + + // Everything else, we just grab the value + return (elem.value || "").replace(rreturn, ""); + + } + + return undefined; + } + + var isFunction = jQuery.isFunction(value); + + return this.each(function(i) { + var self = jQuery(this), val = value; + + if ( this.nodeType !== 1 ) { + return; + } + + if ( isFunction ) { + val = value.call(this, i, self.val()); + } + + // Typecast each time if the value is a Function and the appended + // value is therefore different each time. + if ( typeof val === "number" ) { + val += ""; + } + + if ( jQuery.isArray(val) && rradiocheck.test( this.type ) ) { + this.checked = jQuery.inArray( self.val(), val ) >= 0; + + } else if ( jQuery.nodeName( this, "select" ) ) { + var values = jQuery.makeArray(val); + + jQuery( "option", this ).each(function() { + this.selected = jQuery.inArray( jQuery(this).val(), values ) >= 0; + }); + + if ( !values.length ) { + this.selectedIndex = -1; + } + + } else { + this.value = val; + } + }); + } +}); + +jQuery.extend({ + attrFn: { + val: true, + css: true, + html: true, + text: true, + data: true, + width: true, + height: true, + offset: true + }, + + attr: function( elem, name, value, pass ) { + // don't set attributes on text and comment nodes + if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 ) { + return undefined; + } + + if ( pass && name in jQuery.attrFn ) { + return jQuery(elem)[name](value); + } + + var notxml = elem.nodeType !== 1 || !jQuery.isXMLDoc( elem ), + // Whether we are setting (or getting) + set = value !== undefined; + + // Try to normalize/fix the name + name = notxml && jQuery.props[ name ] || name; + + // Only do all the following if this is a node (faster for style) + if ( elem.nodeType === 1 ) { + // These attributes require special treatment + var special = rspecialurl.test( name ); + + // Safari mis-reports the default selected property of an option + // Accessing the parent's selectedIndex property fixes it + if ( name === "selected" && !jQuery.support.optSelected ) { + var parent = elem.parentNode; + if ( parent ) { + parent.selectedIndex; + + // Make sure that it also works with optgroups, see #5701 + if ( parent.parentNode ) { + parent.parentNode.selectedIndex; + } + } + } + + // If applicable, access the attribute via the DOM 0 way + if ( name in elem && notxml && !special ) { + if ( set ) { + // We can't allow the type property to be changed (since it causes problems in IE) + if ( name === "type" && rtype.test( elem.nodeName ) && elem.parentNode ) { + jQuery.error( "type property can't be changed" ); + } + + elem[ name ] = value; + } + + // browsers index elements by id/name on forms, give priority to attributes. + if ( jQuery.nodeName( elem, "form" ) && elem.getAttributeNode(name) ) { + return elem.getAttributeNode( name ).nodeValue; + } + + // elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set + // http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ + if ( name === "tabIndex" ) { + var attributeNode = elem.getAttributeNode( "tabIndex" ); + + return attributeNode && attributeNode.specified ? + attributeNode.value : + rfocusable.test( elem.nodeName ) || rclickable.test( elem.nodeName ) && elem.href ? + 0 : + undefined; + } + + return elem[ name ]; + } + + if ( !jQuery.support.style && notxml && name === "style" ) { + if ( set ) { + elem.style.cssText = "" + value; + } + + return elem.style.cssText; + } + + if ( set ) { + // convert the value to a string (all browsers do this but IE) see #1070 + elem.setAttribute( name, "" + value ); + } + + var attr = !jQuery.support.hrefNormalized && notxml && special ? + // Some attributes require a special call on IE + elem.getAttribute( name, 2 ) : + elem.getAttribute( name ); + + // Non-existent attributes return null, we normalize to undefined + return attr === null ? undefined : attr; + } + + // elem is actually elem.style ... set the style + // Using attr for specific style information is now deprecated. Use style instead. + return jQuery.style( elem, name, value ); + } +}); +var rnamespaces = /\.(.*)$/, + fcleanup = function( nm ) { + return nm.replace(/[^\w\s\.\|`]/g, function( ch ) { + return "\\" + ch; + }); + }; + +/* + * A number of helper functions used for managing events. + * Many of the ideas behind this code originated from + * Dean Edwards' addEvent library. + */ +jQuery.event = { + + // Bind an event to an element + // Original by Dean Edwards + add: function( elem, types, handler, data ) { + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + // For whatever reason, IE has trouble passing the window object + // around, causing it to be cloned in the process + if ( elem.setInterval && ( elem !== window && !elem.frameElement ) ) { + elem = window; + } + + var handleObjIn, handleObj; + + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + } + + // Make sure that the function being executed has a unique ID + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure + var elemData = jQuery.data( elem ); + + // If no elemData is found then we must be trying to bind to one of the + // banned noData elements + if ( !elemData ) { + return; + } + + var events = elemData.events = elemData.events || {}, + eventHandle = elemData.handle, eventHandle; + + if ( !eventHandle ) { + elemData.handle = eventHandle = function() { + // Handle the second event of a trigger and when + // an event is called after a page has unloaded + return typeof jQuery !== "undefined" && !jQuery.event.triggered ? + jQuery.event.handle.apply( eventHandle.elem, arguments ) : + undefined; + }; + } + + // Add elem as a property of the handle function + // This is to prevent a memory leak with non-native events in IE. + eventHandle.elem = elem; + + // Handle multiple events separated by a space + // jQuery(...).bind("mouseover mouseout", fn); + types = types.split(" "); + + var type, i = 0, namespaces; + + while ( (type = types[ i++ ]) ) { + handleObj = handleObjIn ? + jQuery.extend({}, handleObjIn) : + { handler: handler, data: data }; + + // Namespaced event handlers + if ( type.indexOf(".") > -1 ) { + namespaces = type.split("."); + type = namespaces.shift(); + handleObj.namespace = namespaces.slice(0).sort().join("."); + + } else { + namespaces = []; + handleObj.namespace = ""; + } + + handleObj.type = type; + handleObj.guid = handler.guid; + + // Get the current list of functions bound to this event + var handlers = events[ type ], + special = jQuery.event.special[ type ] || {}; + + // Init the event handler queue + if ( !handlers ) { + handlers = events[ type ] = []; + + // Check for a special event handler + // Only use addEventListener/attachEvent if the special + // events handler returns false + if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + // Bind the global event handler to the element + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle, false ); + + } else if ( elem.attachEvent ) { + elem.attachEvent( "on" + type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add the function to the element's handler list + handlers.push( handleObj ); + + // Keep track of which events have been used, for global triggering + jQuery.event.global[ type ] = true; + } + + // Nullify elem to prevent memory leaks in IE + elem = null; + }, + + global: {}, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, pos ) { + // don't do events on text and comment nodes + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + var ret, type, fn, i = 0, all, namespaces, namespace, special, eventType, handleObj, origType, + elemData = jQuery.data( elem ), + events = elemData && elemData.events; + + if ( !elemData || !events ) { + return; + } + + // types is actually an event object here + if ( types && types.type ) { + handler = types.handler; + types = types.type; + } + + // Unbind all events for the element + if ( !types || typeof types === "string" && types.charAt(0) === "." ) { + types = types || ""; + + for ( type in events ) { + jQuery.event.remove( elem, type + types ); + } + + return; + } + + // Handle multiple events separated by a space + // jQuery(...).unbind("mouseover mouseout", fn); + types = types.split(" "); + + while ( (type = types[ i++ ]) ) { + origType = type; + handleObj = null; + all = type.indexOf(".") < 0; + namespaces = []; + + if ( !all ) { + // Namespaced event handlers + namespaces = type.split("."); + type = namespaces.shift(); + + namespace = new RegExp("(^|\\.)" + + jQuery.map( namespaces.slice(0).sort(), fcleanup ).join("\\.(?:.*\\.)?") + "(\\.|$)") + } + + eventType = events[ type ]; + + if ( !eventType ) { + continue; + } + + if ( !handler ) { + for ( var j = 0; j < eventType.length; j++ ) { + handleObj = eventType[ j ]; + + if ( all || namespace.test( handleObj.namespace ) ) { + jQuery.event.remove( elem, origType, handleObj.handler, j ); + eventType.splice( j--, 1 ); + } + } + + continue; + } + + special = jQuery.event.special[ type ] || {}; + + for ( var j = pos || 0; j < eventType.length; j++ ) { + handleObj = eventType[ j ]; + + if ( handler.guid === handleObj.guid ) { + // remove the given handler for the given type + if ( all || namespace.test( handleObj.namespace ) ) { + if ( pos == null ) { + eventType.splice( j--, 1 ); + } + + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + + if ( pos != null ) { + break; + } + } + } + + // remove generic event handler if no more handlers exist + if ( eventType.length === 0 || pos != null && eventType.length === 1 ) { + if ( !special.teardown || special.teardown.call( elem, namespaces ) === false ) { + removeEvent( elem, type, elemData.handle ); + } + + ret = null; + delete events[ type ]; + } + } + + // Remove the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + var handle = elemData.handle; + if ( handle ) { + handle.elem = null; + } + + delete elemData.events; + delete elemData.handle; + + if ( jQuery.isEmptyObject( elemData ) ) { + jQuery.removeData( elem ); + } + } + }, + + // bubbling is internal + trigger: function( event, data, elem /*, bubbling */ ) { + // Event object or event type + var type = event.type || event, + bubbling = arguments[3]; + + if ( !bubbling ) { + event = typeof event === "object" ? + // jQuery.Event object + event[expando] ? event : + // Object literal + jQuery.extend( jQuery.Event(type), event ) : + // Just the event type (string) + jQuery.Event(type); + + if ( type.indexOf("!") >= 0 ) { + event.type = type = type.slice(0, -1); + event.exclusive = true; + } + + // Handle a global trigger + if ( !elem ) { + // Don't bubble custom events when global (to avoid too much overhead) + event.stopPropagation(); + + // Only trigger if we've ever bound an event for it + if ( jQuery.event.global[ type ] ) { + jQuery.each( jQuery.cache, function() { + if ( this.events && this.events[type] ) { + jQuery.event.trigger( event, data, this.handle.elem ); + } + }); + } + } + + // Handle triggering a single element + + // don't do events on text and comment nodes + if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 ) { + return undefined; + } + + // Clean up in case it is reused + event.result = undefined; + event.target = elem; + + // Clone the incoming data, if any + data = jQuery.makeArray( data ); + data.unshift( event ); + } + + event.currentTarget = elem; + + // Trigger the event, it is assumed that "handle" is a function + var handle = jQuery.data( elem, "handle" ); + if ( handle ) { + handle.apply( elem, data ); + } + + var parent = elem.parentNode || elem.ownerDocument; + + // Trigger an inline bound script + try { + if ( !(elem && elem.nodeName && jQuery.noData[elem.nodeName.toLowerCase()]) ) { + if ( elem[ "on" + type ] && elem[ "on" + type ].apply( elem, data ) === false ) { + event.result = false; + } + } + + // prevent IE from throwing an error for some elements with some event types, see #3533 + } catch (e) {} + + if ( !event.isPropagationStopped() && parent ) { + jQuery.event.trigger( event, data, parent, true ); + + } else if ( !event.isDefaultPrevented() ) { + var target = event.target, old, + isClick = jQuery.nodeName(target, "a") && type === "click", + special = jQuery.event.special[ type ] || {}; + + if ( (!special._default || special._default.call( elem, event ) === false) && + !isClick && !(target && target.nodeName && jQuery.noData[target.nodeName.toLowerCase()]) ) { + + try { + if ( target[ type ] ) { + // Make sure that we don't accidentally re-trigger the onFOO events + old = target[ "on" + type ]; + + if ( old ) { + target[ "on" + type ] = null; + } + + jQuery.event.triggered = true; + target[ type ](); + } + + // prevent IE from throwing an error for some elements with some event types, see #3533 + } catch (e) {} + + if ( old ) { + target[ "on" + type ] = old; + } + + jQuery.event.triggered = false; + } + } + }, + + handle: function( event ) { + var all, handlers, namespaces, namespace, events; + + event = arguments[0] = jQuery.event.fix( event || window.event ); + event.currentTarget = this; + + // Namespaced event handlers + all = event.type.indexOf(".") < 0 && !event.exclusive; + + if ( !all ) { + namespaces = event.type.split("."); + event.type = namespaces.shift(); + namespace = new RegExp("(^|\\.)" + namespaces.slice(0).sort().join("\\.(?:.*\\.)?") + "(\\.|$)"); + } + + var events = jQuery.data(this, "events"), handlers = events[ event.type ]; + + if ( events && handlers ) { + // Clone the handlers to prevent manipulation + handlers = handlers.slice(0); + + for ( var j = 0, l = handlers.length; j < l; j++ ) { + var handleObj = handlers[ j ]; + + // Filter the functions by class + if ( all || namespace.test( handleObj.namespace ) ) { + // Pass in a reference to the handler function itself + // So that we can later remove it + event.handler = handleObj.handler; + event.data = handleObj.data; + event.handleObj = handleObj; + + var ret = handleObj.handler.apply( this, arguments ); + + if ( ret !== undefined ) { + event.result = ret; + if ( ret === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + + if ( event.isImmediatePropagationStopped() ) { + break; + } + } + } + } + + return event.result; + }, + + props: "altKey attrChange attrName bubbles button cancelable charCode clientX clientY ctrlKey currentTarget data detail eventPhase fromElement handler keyCode layerX layerY metaKey newValue offsetX offsetY originalTarget pageX pageY prevValue relatedNode relatedTarget screenX screenY shiftKey srcElement target toElement view wheelDelta which".split(" "), + + fix: function( event ) { + if ( event[ expando ] ) { + return event; + } + + // store a copy of the original event object + // and "clone" to set read-only properties + var originalEvent = event; + event = jQuery.Event( originalEvent ); + + for ( var i = this.props.length, prop; i; ) { + prop = this.props[ --i ]; + event[ prop ] = originalEvent[ prop ]; + } + + // Fix target property, if necessary + if ( !event.target ) { + event.target = event.srcElement || document; // Fixes #1925 where srcElement might not be defined either + } + + // check if target is a textnode (safari) + if ( event.target.nodeType === 3 ) { + event.target = event.target.parentNode; + } + + // Add relatedTarget, if necessary + if ( !event.relatedTarget && event.fromElement ) { + event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement; + } + + // Calculate pageX/Y if missing and clientX/Y available + if ( event.pageX == null && event.clientX != null ) { + var doc = document.documentElement, body = document.body; + event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0); + event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0); + } + + // Add which for key events + if ( !event.which && ((event.charCode || event.charCode === 0) ? event.charCode : event.keyCode) ) { + event.which = event.charCode || event.keyCode; + } + + // Add metaKey to non-Mac browsers (use ctrl for PC's and Meta for Macs) + if ( !event.metaKey && event.ctrlKey ) { + event.metaKey = event.ctrlKey; + } + + // Add which for click: 1 === left; 2 === middle; 3 === right + // Note: button is not normalized, so don't use it + if ( !event.which && event.button !== undefined ) { + event.which = (event.button & 1 ? 1 : ( event.button & 2 ? 3 : ( event.button & 4 ? 2 : 0 ) )); + } + + return event; + }, + + // Deprecated, use jQuery.guid instead + guid: 1E8, + + // Deprecated, use jQuery.proxy instead + proxy: jQuery.proxy, + + special: { + ready: { + // Make sure the ready event is setup + setup: jQuery.bindReady, + teardown: jQuery.noop + }, + + live: { + add: function( handleObj ) { + jQuery.event.add( this, handleObj.origType, jQuery.extend({}, handleObj, {handler: liveHandler}) ); + }, + + remove: function( handleObj ) { + var remove = true, + type = handleObj.origType.replace(rnamespaces, ""); + + jQuery.each( jQuery.data(this, "events").live || [], function() { + if ( type === this.origType.replace(rnamespaces, "") ) { + remove = false; + return false; + } + }); + + if ( remove ) { + jQuery.event.remove( this, handleObj.origType, liveHandler ); + } + } + + }, + + beforeunload: { + setup: function( data, namespaces, eventHandle ) { + // We only want to do this special case on windows + if ( this.setInterval ) { + this.onbeforeunload = eventHandle; + } + + return false; + }, + teardown: function( namespaces, eventHandle ) { + if ( this.onbeforeunload === eventHandle ) { + this.onbeforeunload = null; + } + } + } + } +}; + +var removeEvent = document.removeEventListener ? + function( elem, type, handle ) { + elem.removeEventListener( type, handle, false ); + } : + function( elem, type, handle ) { + elem.detachEvent( "on" + type, handle ); + }; + +jQuery.Event = function( src ) { + // Allow instantiation without the 'new' keyword + if ( !this.preventDefault ) { + return new jQuery.Event( src ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + // Event type + } else { + this.type = src; + } + + // timeStamp is buggy for some events on Firefox(#3843) + // So we won't rely on the native value + this.timeStamp = now(); + + // Mark it as fixed + this[ expando ] = true; +}; + +function returnFalse() { + return false; +} +function returnTrue() { + return true; +} + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + preventDefault: function() { + this.isDefaultPrevented = returnTrue; + + var e = this.originalEvent; + if ( !e ) { + return; + } + + // if preventDefault exists run it on the original event + if ( e.preventDefault ) { + e.preventDefault(); + } + // otherwise set the returnValue property of the original event to false (IE) + e.returnValue = false; + }, + stopPropagation: function() { + this.isPropagationStopped = returnTrue; + + var e = this.originalEvent; + if ( !e ) { + return; + } + // if stopPropagation exists run it on the original event + if ( e.stopPropagation ) { + e.stopPropagation(); + } + // otherwise set the cancelBubble property of the original event to true (IE) + e.cancelBubble = true; + }, + stopImmediatePropagation: function() { + this.isImmediatePropagationStopped = returnTrue; + this.stopPropagation(); + }, + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse +}; + +// Checks if an event happened on an element within another element +// Used in jQuery.event.special.mouseenter and mouseleave handlers +var withinElement = function( event ) { + // Check if mouse(over|out) are still within the same parent element + var parent = event.relatedTarget; + + // Firefox sometimes assigns relatedTarget a XUL element + // which we cannot access the parentNode property of + try { + // Traverse up the tree + while ( parent && parent !== this ) { + parent = parent.parentNode; + } + + if ( parent !== this ) { + // set the correct event type + event.type = event.data; + + // handle event if we actually just moused on to a non sub-element + jQuery.event.handle.apply( this, arguments ); + } + + // assuming we've left the element since we most likely mousedover a xul element + } catch(e) { } +}, + +// In case of event delegation, we only need to rename the event.type, +// liveHandler will take care of the rest. +delegate = function( event ) { + event.type = event.data; + jQuery.event.handle.apply( this, arguments ); +}; + +// Create mouseenter and mouseleave events +jQuery.each({ + mouseenter: "mouseover", + mouseleave: "mouseout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + setup: function( data ) { + jQuery.event.add( this, fix, data && data.selector ? delegate : withinElement, orig ); + }, + teardown: function( data ) { + jQuery.event.remove( this, fix, data && data.selector ? delegate : withinElement ); + } + }; +}); + +// submit delegation +if ( !jQuery.support.submitBubbles ) { + + jQuery.event.special.submit = { + setup: function( data, namespaces ) { + if ( this.nodeName.toLowerCase() !== "form" ) { + jQuery.event.add(this, "click.specialSubmit", function( e ) { + var elem = e.target, type = elem.type; + + if ( (type === "submit" || type === "image") && jQuery( elem ).closest("form").length ) { + return trigger( "submit", this, arguments ); + } + }); + + jQuery.event.add(this, "keypress.specialSubmit", function( e ) { + var elem = e.target, type = elem.type; + + if ( (type === "text" || type === "password") && jQuery( elem ).closest("form").length && e.keyCode === 13 ) { + return trigger( "submit", this, arguments ); + } + }); + + } else { + return false; + } + }, + + teardown: function( namespaces ) { + jQuery.event.remove( this, ".specialSubmit" ); + } + }; + +} + +// change delegation, happens here so we have bind. +if ( !jQuery.support.changeBubbles ) { + + var formElems = /textarea|input|select/i, + + changeFilters, + + getVal = function( elem ) { + var type = elem.type, val = elem.value; + + if ( type === "radio" || type === "checkbox" ) { + val = elem.checked; + + } else if ( type === "select-multiple" ) { + val = elem.selectedIndex > -1 ? + jQuery.map( elem.options, function( elem ) { + return elem.selected; + }).join("-") : + ""; + + } else if ( elem.nodeName.toLowerCase() === "select" ) { + val = elem.selectedIndex; + } + + return val; + }, + + testChange = function testChange( e ) { + var elem = e.target, data, val; + + if ( !formElems.test( elem.nodeName ) || elem.readOnly ) { + return; + } + + data = jQuery.data( elem, "_change_data" ); + val = getVal(elem); + + // the current data will be also retrieved by beforeactivate + if ( e.type !== "focusout" || elem.type !== "radio" ) { + jQuery.data( elem, "_change_data", val ); + } + + if ( data === undefined || val === data ) { + return; + } + + if ( data != null || val ) { + e.type = "change"; + return jQuery.event.trigger( e, arguments[1], elem ); + } + }; + + jQuery.event.special.change = { + filters: { + focusout: testChange, + + click: function( e ) { + var elem = e.target, type = elem.type; + + if ( type === "radio" || type === "checkbox" || elem.nodeName.toLowerCase() === "select" ) { + return testChange.call( this, e ); + } + }, + + // Change has to be called before submit + // Keydown will be called before keypress, which is used in submit-event delegation + keydown: function( e ) { + var elem = e.target, type = elem.type; + + if ( (e.keyCode === 13 && elem.nodeName.toLowerCase() !== "textarea") || + (e.keyCode === 32 && (type === "checkbox" || type === "radio")) || + type === "select-multiple" ) { + return testChange.call( this, e ); + } + }, + + // Beforeactivate happens also before the previous element is blurred + // with this event you can't trigger a change event, but you can store + // information/focus[in] is not needed anymore + beforeactivate: function( e ) { + var elem = e.target; + jQuery.data( elem, "_change_data", getVal(elem) ); + } + }, + + setup: function( data, namespaces ) { + if ( this.type === "file" ) { + return false; + } + + for ( var type in changeFilters ) { + jQuery.event.add( this, type + ".specialChange", changeFilters[type] ); + } + + return formElems.test( this.nodeName ); + }, + + teardown: function( namespaces ) { + jQuery.event.remove( this, ".specialChange" ); + + return formElems.test( this.nodeName ); + } + }; + + changeFilters = jQuery.event.special.change.filters; +} + +function trigger( type, elem, args ) { + args[0].type = type; + return jQuery.event.handle.apply( elem, args ); +} + +// Create "bubbling" focus and blur events +if ( document.addEventListener ) { + jQuery.each({ focus: "focusin", blur: "focusout" }, function( orig, fix ) { + jQuery.event.special[ fix ] = { + setup: function() { + this.addEventListener( orig, handler, true ); + }, + teardown: function() { + this.removeEventListener( orig, handler, true ); + } + }; + + function handler( e ) { + e = jQuery.event.fix( e ); + e.type = fix; + return jQuery.event.handle.call( this, e ); + } + }); +} + +jQuery.each(["bind", "one"], function( i, name ) { + jQuery.fn[ name ] = function( type, data, fn ) { + // Handle object literals + if ( typeof type === "object" ) { + for ( var key in type ) { + this[ name ](key, data, type[key], fn); + } + return this; + } + + if ( jQuery.isFunction( data ) ) { + fn = data; + data = undefined; + } + + var handler = name === "one" ? jQuery.proxy( fn, function( event ) { + jQuery( this ).unbind( event, handler ); + return fn.apply( this, arguments ); + }) : fn; + + if ( type === "unload" && name !== "one" ) { + this.one( type, data, fn ); + + } else { + for ( var i = 0, l = this.length; i < l; i++ ) { + jQuery.event.add( this[i], type, handler, data ); + } + } + + return this; + }; +}); + +jQuery.fn.extend({ + unbind: function( type, fn ) { + // Handle object literals + if ( typeof type === "object" && !type.preventDefault ) { + for ( var key in type ) { + this.unbind(key, type[key]); + } + + } else { + for ( var i = 0, l = this.length; i < l; i++ ) { + jQuery.event.remove( this[i], type, fn ); + } + } + + return this; + }, + + delegate: function( selector, types, data, fn ) { + return this.live( types, data, fn, selector ); + }, + + undelegate: function( selector, types, fn ) { + if ( arguments.length === 0 ) { + return this.unbind( "live" ); + + } else { + return this.die( types, null, fn, selector ); + } + }, + + trigger: function( type, data ) { + return this.each(function() { + jQuery.event.trigger( type, data, this ); + }); + }, + + triggerHandler: function( type, data ) { + if ( this[0] ) { + var event = jQuery.Event( type ); + event.preventDefault(); + event.stopPropagation(); + jQuery.event.trigger( event, data, this[0] ); + return event.result; + } + }, + + toggle: function( fn ) { + // Save reference to arguments for access in closure + var args = arguments, i = 1; + + // link all the functions, so any of them can unbind this click handler + while ( i < args.length ) { + jQuery.proxy( fn, args[ i++ ] ); + } + + return this.click( jQuery.proxy( fn, function( event ) { + // Figure out which function to execute + var lastToggle = ( jQuery.data( this, "lastToggle" + fn.guid ) || 0 ) % i; + jQuery.data( this, "lastToggle" + fn.guid, lastToggle + 1 ); + + // Make sure that clicks stop + event.preventDefault(); + + // and execute the function + return args[ lastToggle ].apply( this, arguments ) || false; + })); + }, + + hover: function( fnOver, fnOut ) { + return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver ); + } +}); + +var liveMap = { + focus: "focusin", + blur: "focusout", + mouseenter: "mouseover", + mouseleave: "mouseout" +}; + +jQuery.each(["live", "die"], function( i, name ) { + jQuery.fn[ name ] = function( types, data, fn, origSelector /* Internal Use Only */ ) { + var type, i = 0, match, namespaces, preType, + selector = origSelector || this.selector, + context = origSelector ? this : jQuery( this.context ); + + if ( jQuery.isFunction( data ) ) { + fn = data; + data = undefined; + } + + types = (types || "").split(" "); + + while ( (type = types[ i++ ]) != null ) { + match = rnamespaces.exec( type ); + namespaces = ""; + + if ( match ) { + namespaces = match[0]; + type = type.replace( rnamespaces, "" ); + } + + if ( type === "hover" ) { + types.push( "mouseenter" + namespaces, "mouseleave" + namespaces ); + continue; + } + + preType = type; + + if ( type === "focus" || type === "blur" ) { + types.push( liveMap[ type ] + namespaces ); + type = type + namespaces; + + } else { + type = (liveMap[ type ] || type) + namespaces; + } + + if ( name === "live" ) { + // bind live handler + context.each(function(){ + jQuery.event.add( this, liveConvert( type, selector ), + { data: data, selector: selector, handler: fn, origType: type, origHandler: fn, preType: preType } ); + }); + + } else { + // unbind live handler + context.unbind( liveConvert( type, selector ), fn ); + } + } + + return this; + } +}); + +function liveHandler( event ) { + var stop, elems = [], selectors = [], args = arguments, + related, match, handleObj, elem, j, i, l, data, + events = jQuery.data( this, "events" ); + + // Make sure we avoid non-left-click bubbling in Firefox (#3861) + if ( event.liveFired === this || !events || !events.live || event.button && event.type === "click" ) { + return; + } + + event.liveFired = this; + + var live = events.live.slice(0); + + for ( j = 0; j < live.length; j++ ) { + handleObj = live[j]; + + if ( handleObj.origType.replace( rnamespaces, "" ) === event.type ) { + selectors.push( handleObj.selector ); + + } else { + live.splice( j--, 1 ); + } + } + + match = jQuery( event.target ).closest( selectors, event.currentTarget ); + + for ( i = 0, l = match.length; i < l; i++ ) { + for ( j = 0; j < live.length; j++ ) { + handleObj = live[j]; + + if ( match[i].selector === handleObj.selector ) { + elem = match[i].elem; + related = null; + + // Those two events require additional checking + if ( handleObj.preType === "mouseenter" || handleObj.preType === "mouseleave" ) { + related = jQuery( event.relatedTarget ).closest( handleObj.selector )[0]; + } + + if ( !related || related !== elem ) { + elems.push({ elem: elem, handleObj: handleObj }); + } + } + } + } + + for ( i = 0, l = elems.length; i < l; i++ ) { + match = elems[i]; + event.currentTarget = match.elem; + event.data = match.handleObj.data; + event.handleObj = match.handleObj; + + if ( match.handleObj.origHandler.apply( match.elem, args ) === false ) { + stop = false; + break; + } + } + + return stop; +} + +function liveConvert( type, selector ) { + return "live." + (type && type !== "*" ? type + "." : "") + selector.replace(/\./g, "`").replace(/ /g, "&"); +} + +jQuery.each( ("blur focus focusin focusout load resize scroll unload click dblclick " + + "mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " + + "change select submit keydown keypress keyup error").split(" "), function( i, name ) { + + // Handle event binding + jQuery.fn[ name ] = function( fn ) { + return fn ? this.bind( name, fn ) : this.trigger( name ); + }; + + if ( jQuery.attrFn ) { + jQuery.attrFn[ name ] = true; + } +}); + +// Prevent memory leaks in IE +// Window isn't included so as not to unbind existing unload events +// More info: +// - http://isaacschlueter.com/2006/10/msie-memory-leaks/ +if ( window.attachEvent && !window.addEventListener ) { + window.attachEvent("onunload", function() { + for ( var id in jQuery.cache ) { + if ( jQuery.cache[ id ].handle ) { + // Try/Catch is to handle iframes being unloaded, see #4280 + try { + jQuery.event.remove( jQuery.cache[ id ].handle.elem ); + } catch(e) {} + } + } + }); +} +/*! + * Sizzle CSS Selector Engine - v1.0 + * Copyright 2009, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * More information: http://sizzlejs.com/ + */ +(function(){ + +var chunker = /((?:\((?:\([^()]+\)|[^()]+)+\)|\[(?:\[[^[\]]*\]|['"][^'"]*['"]|[^[\]'"]+)+\]|\\.|[^ >+~,(\[\\]+)+|[>+~])(\s*,\s*)?((?:.|\r|\n)*)/g, + done = 0, + toString = Object.prototype.toString, + hasDuplicate = false, + baseHasDuplicate = true; + +// Here we check if the JavaScript engine is using some sort of +// optimization where it does not always call our comparision +// function. If that is the case, discard the hasDuplicate value. +// Thus far that includes Google Chrome. +[0, 0].sort(function(){ + baseHasDuplicate = false; + return 0; +}); + +var Sizzle = function(selector, context, results, seed) { + results = results || []; + var origContext = context = context || document; + + if ( context.nodeType !== 1 && context.nodeType !== 9 ) { + return []; + } + + if ( !selector || typeof selector !== "string" ) { + return results; + } + + var parts = [], m, set, checkSet, extra, prune = true, contextXML = isXML(context), + soFar = selector; + + // Reset the position of the chunker regexp (start from head) + while ( (chunker.exec(""), m = chunker.exec(soFar)) !== null ) { + soFar = m[3]; + + parts.push( m[1] ); + + if ( m[2] ) { + extra = m[3]; + break; + } + } + + if ( parts.length > 1 && origPOS.exec( selector ) ) { + if ( parts.length === 2 && Expr.relative[ parts[0] ] ) { + set = posProcess( parts[0] + parts[1], context ); + } else { + set = Expr.relative[ parts[0] ] ? + [ context ] : + Sizzle( parts.shift(), context ); + + while ( parts.length ) { + selector = parts.shift(); + + if ( Expr.relative[ selector ] ) { + selector += parts.shift(); + } + + set = posProcess( selector, set ); + } + } + } else { + // Take a shortcut and set the context if the root selector is an ID + // (but not if it'll be faster if the inner selector is an ID) + if ( !seed && parts.length > 1 && context.nodeType === 9 && !contextXML && + Expr.match.ID.test(parts[0]) && !Expr.match.ID.test(parts[parts.length - 1]) ) { + var ret = Sizzle.find( parts.shift(), context, contextXML ); + context = ret.expr ? Sizzle.filter( ret.expr, ret.set )[0] : ret.set[0]; + } + + if ( context ) { + var ret = seed ? + { expr: parts.pop(), set: makeArray(seed) } : + Sizzle.find( parts.pop(), parts.length === 1 && (parts[0] === "~" || parts[0] === "+") && context.parentNode ? context.parentNode : context, contextXML ); + set = ret.expr ? Sizzle.filter( ret.expr, ret.set ) : ret.set; + + if ( parts.length > 0 ) { + checkSet = makeArray(set); + } else { + prune = false; + } + + while ( parts.length ) { + var cur = parts.pop(), pop = cur; + + if ( !Expr.relative[ cur ] ) { + cur = ""; + } else { + pop = parts.pop(); + } + + if ( pop == null ) { + pop = context; + } + + Expr.relative[ cur ]( checkSet, pop, contextXML ); + } + } else { + checkSet = parts = []; + } + } + + if ( !checkSet ) { + checkSet = set; + } + + if ( !checkSet ) { + Sizzle.error( cur || selector ); + } + + if ( toString.call(checkSet) === "[object Array]" ) { + if ( !prune ) { + results.push.apply( results, checkSet ); + } else if ( context && context.nodeType === 1 ) { + for ( var i = 0; checkSet[i] != null; i++ ) { + if ( checkSet[i] && (checkSet[i] === true || checkSet[i].nodeType === 1 && contains(context, checkSet[i])) ) { + results.push( set[i] ); + } + } + } else { + for ( var i = 0; checkSet[i] != null; i++ ) { + if ( checkSet[i] && checkSet[i].nodeType === 1 ) { + results.push( set[i] ); + } + } + } + } else { + makeArray( checkSet, results ); + } + + if ( extra ) { + Sizzle( extra, origContext, results, seed ); + Sizzle.uniqueSort( results ); + } + + return results; +}; + +Sizzle.uniqueSort = function(results){ + if ( sortOrder ) { + hasDuplicate = baseHasDuplicate; + results.sort(sortOrder); + + if ( hasDuplicate ) { + for ( var i = 1; i < results.length; i++ ) { + if ( results[i] === results[i-1] ) { + results.splice(i--, 1); + } + } + } + } + + return results; +}; + +Sizzle.matches = function(expr, set){ + return Sizzle(expr, null, null, set); +}; + +Sizzle.find = function(expr, context, isXML){ + var set, match; + + if ( !expr ) { + return []; + } + + for ( var i = 0, l = Expr.order.length; i < l; i++ ) { + var type = Expr.order[i], match; + + if ( (match = Expr.leftMatch[ type ].exec( expr )) ) { + var left = match[1]; + match.splice(1,1); + + if ( left.substr( left.length - 1 ) !== "\\" ) { + match[1] = (match[1] || "").replace(/\\/g, ""); + set = Expr.find[ type ]( match, context, isXML ); + if ( set != null ) { + expr = expr.replace( Expr.match[ type ], "" ); + break; + } + } + } + } + + if ( !set ) { + set = context.getElementsByTagName("*"); + } + + return {set: set, expr: expr}; +}; + +Sizzle.filter = function(expr, set, inplace, not){ + var old = expr, result = [], curLoop = set, match, anyFound, + isXMLFilter = set && set[0] && isXML(set[0]); + + while ( expr && set.length ) { + for ( var type in Expr.filter ) { + if ( (match = Expr.leftMatch[ type ].exec( expr )) != null && match[2] ) { + var filter = Expr.filter[ type ], found, item, left = match[1]; + anyFound = false; + + match.splice(1,1); + + if ( left.substr( left.length - 1 ) === "\\" ) { + continue; + } + + if ( curLoop === result ) { + result = []; + } + + if ( Expr.preFilter[ type ] ) { + match = Expr.preFilter[ type ]( match, curLoop, inplace, result, not, isXMLFilter ); + + if ( !match ) { + anyFound = found = true; + } else if ( match === true ) { + continue; + } + } + + if ( match ) { + for ( var i = 0; (item = curLoop[i]) != null; i++ ) { + if ( item ) { + found = filter( item, match, i, curLoop ); + var pass = not ^ !!found; + + if ( inplace && found != null ) { + if ( pass ) { + anyFound = true; + } else { + curLoop[i] = false; + } + } else if ( pass ) { + result.push( item ); + anyFound = true; + } + } + } + } + + if ( found !== undefined ) { + if ( !inplace ) { + curLoop = result; + } + + expr = expr.replace( Expr.match[ type ], "" ); + + if ( !anyFound ) { + return []; + } + + break; + } + } + } + + // Improper expression + if ( expr === old ) { + if ( anyFound == null ) { + Sizzle.error( expr ); + } else { + break; + } + } + + old = expr; + } + + return curLoop; +}; + +Sizzle.error = function( msg ) { + throw "Syntax error, unrecognized expression: " + msg; +}; + +var Expr = Sizzle.selectors = { + order: [ "ID", "NAME", "TAG" ], + match: { + ID: /#((?:[\w\u00c0-\uFFFF-]|\\.)+)/, + CLASS: /\.((?:[\w\u00c0-\uFFFF-]|\\.)+)/, + NAME: /\[name=['"]*((?:[\w\u00c0-\uFFFF-]|\\.)+)['"]*\]/, + ATTR: /\[\s*((?:[\w\u00c0-\uFFFF-]|\\.)+)\s*(?:(\S?=)\s*(['"]*)(.*?)\3|)\s*\]/, + TAG: /^((?:[\w\u00c0-\uFFFF\*-]|\\.)+)/, + CHILD: /:(only|nth|last|first)-child(?:\((even|odd|[\dn+-]*)\))?/, + POS: /:(nth|eq|gt|lt|first|last|even|odd)(?:\((\d*)\))?(?=[^-]|$)/, + PSEUDO: /:((?:[\w\u00c0-\uFFFF-]|\\.)+)(?:\((['"]?)((?:\([^\)]+\)|[^\(\)]*)+)\2\))?/ + }, + leftMatch: {}, + attrMap: { + "class": "className", + "for": "htmlFor" + }, + attrHandle: { + href: function(elem){ + return elem.getAttribute("href"); + } + }, + relative: { + "+": function(checkSet, part){ + var isPartStr = typeof part === "string", + isTag = isPartStr && !/\W/.test(part), + isPartStrNotTag = isPartStr && !isTag; + + if ( isTag ) { + part = part.toLowerCase(); + } + + for ( var i = 0, l = checkSet.length, elem; i < l; i++ ) { + if ( (elem = checkSet[i]) ) { + while ( (elem = elem.previousSibling) && elem.nodeType !== 1 ) {} + + checkSet[i] = isPartStrNotTag || elem && elem.nodeName.toLowerCase() === part ? + elem || false : + elem === part; + } + } + + if ( isPartStrNotTag ) { + Sizzle.filter( part, checkSet, true ); + } + }, + ">": function(checkSet, part){ + var isPartStr = typeof part === "string"; + + if ( isPartStr && !/\W/.test(part) ) { + part = part.toLowerCase(); + + for ( var i = 0, l = checkSet.length; i < l; i++ ) { + var elem = checkSet[i]; + if ( elem ) { + var parent = elem.parentNode; + checkSet[i] = parent.nodeName.toLowerCase() === part ? parent : false; + } + } + } else { + for ( var i = 0, l = checkSet.length; i < l; i++ ) { + var elem = checkSet[i]; + if ( elem ) { + checkSet[i] = isPartStr ? + elem.parentNode : + elem.parentNode === part; + } + } + + if ( isPartStr ) { + Sizzle.filter( part, checkSet, true ); + } + } + }, + "": function(checkSet, part, isXML){ + var doneName = done++, checkFn = dirCheck; + + if ( typeof part === "string" && !/\W/.test(part) ) { + var nodeCheck = part = part.toLowerCase(); + checkFn = dirNodeCheck; + } + + checkFn("parentNode", part, doneName, checkSet, nodeCheck, isXML); + }, + "~": function(checkSet, part, isXML){ + var doneName = done++, checkFn = dirCheck; + + if ( typeof part === "string" && !/\W/.test(part) ) { + var nodeCheck = part = part.toLowerCase(); + checkFn = dirNodeCheck; + } + + checkFn("previousSibling", part, doneName, checkSet, nodeCheck, isXML); + } + }, + find: { + ID: function(match, context, isXML){ + if ( typeof context.getElementById !== "undefined" && !isXML ) { + var m = context.getElementById(match[1]); + return m ? [m] : []; + } + }, + NAME: function(match, context){ + if ( typeof context.getElementsByName !== "undefined" ) { + var ret = [], results = context.getElementsByName(match[1]); + + for ( var i = 0, l = results.length; i < l; i++ ) { + if ( results[i].getAttribute("name") === match[1] ) { + ret.push( results[i] ); + } + } + + return ret.length === 0 ? null : ret; + } + }, + TAG: function(match, context){ + return context.getElementsByTagName(match[1]); + } + }, + preFilter: { + CLASS: function(match, curLoop, inplace, result, not, isXML){ + match = " " + match[1].replace(/\\/g, "") + " "; + + if ( isXML ) { + return match; + } + + for ( var i = 0, elem; (elem = curLoop[i]) != null; i++ ) { + if ( elem ) { + if ( not ^ (elem.className && (" " + elem.className + " ").replace(/[\t\n]/g, " ").indexOf(match) >= 0) ) { + if ( !inplace ) { + result.push( elem ); + } + } else if ( inplace ) { + curLoop[i] = false; + } + } + } + + return false; + }, + ID: function(match){ + return match[1].replace(/\\/g, ""); + }, + TAG: function(match, curLoop){ + return match[1].toLowerCase(); + }, + CHILD: function(match){ + if ( match[1] === "nth" ) { + // parse equations like 'even', 'odd', '5', '2n', '3n+2', '4n-1', '-n+6' + var test = /(-?)(\d*)n((?:\+|-)?\d*)/.exec( + match[2] === "even" && "2n" || match[2] === "odd" && "2n+1" || + !/\D/.test( match[2] ) && "0n+" + match[2] || match[2]); + + // calculate the numbers (first)n+(last) including if they are negative + match[2] = (test[1] + (test[2] || 1)) - 0; + match[3] = test[3] - 0; + } + + // TODO: Move to normal caching system + match[0] = done++; + + return match; + }, + ATTR: function(match, curLoop, inplace, result, not, isXML){ + var name = match[1].replace(/\\/g, ""); + + if ( !isXML && Expr.attrMap[name] ) { + match[1] = Expr.attrMap[name]; + } + + if ( match[2] === "~=" ) { + match[4] = " " + match[4] + " "; + } + + return match; + }, + PSEUDO: function(match, curLoop, inplace, result, not){ + if ( match[1] === "not" ) { + // If we're dealing with a complex expression, or a simple one + if ( ( chunker.exec(match[3]) || "" ).length > 1 || /^\w/.test(match[3]) ) { + match[3] = Sizzle(match[3], null, null, curLoop); + } else { + var ret = Sizzle.filter(match[3], curLoop, inplace, true ^ not); + if ( !inplace ) { + result.push.apply( result, ret ); + } + return false; + } + } else if ( Expr.match.POS.test( match[0] ) || Expr.match.CHILD.test( match[0] ) ) { + return true; + } + + return match; + }, + POS: function(match){ + match.unshift( true ); + return match; + } + }, + filters: { + enabled: function(elem){ + return elem.disabled === false && elem.type !== "hidden"; + }, + disabled: function(elem){ + return elem.disabled === true; + }, + checked: function(elem){ + return elem.checked === true; + }, + selected: function(elem){ + // Accessing this property makes selected-by-default + // options in Safari work properly + elem.parentNode.selectedIndex; + return elem.selected === true; + }, + parent: function(elem){ + return !!elem.firstChild; + }, + empty: function(elem){ + return !elem.firstChild; + }, + has: function(elem, i, match){ + return !!Sizzle( match[3], elem ).length; + }, + header: function(elem){ + return /h\d/i.test( elem.nodeName ); + }, + text: function(elem){ + return "text" === elem.type; + }, + radio: function(elem){ + return "radio" === elem.type; + }, + checkbox: function(elem){ + return "checkbox" === elem.type; + }, + file: function(elem){ + return "file" === elem.type; + }, + password: function(elem){ + return "password" === elem.type; + }, + submit: function(elem){ + return "submit" === elem.type; + }, + image: function(elem){ + return "image" === elem.type; + }, + reset: function(elem){ + return "reset" === elem.type; + }, + button: function(elem){ + return "button" === elem.type || elem.nodeName.toLowerCase() === "button"; + }, + input: function(elem){ + return /input|select|textarea|button/i.test(elem.nodeName); + } + }, + setFilters: { + first: function(elem, i){ + return i === 0; + }, + last: function(elem, i, match, array){ + return i === array.length - 1; + }, + even: function(elem, i){ + return i % 2 === 0; + }, + odd: function(elem, i){ + return i % 2 === 1; + }, + lt: function(elem, i, match){ + return i < match[3] - 0; + }, + gt: function(elem, i, match){ + return i > match[3] - 0; + }, + nth: function(elem, i, match){ + return match[3] - 0 === i; + }, + eq: function(elem, i, match){ + return match[3] - 0 === i; + } + }, + filter: { + PSEUDO: function(elem, match, i, array){ + var name = match[1], filter = Expr.filters[ name ]; + + if ( filter ) { + return filter( elem, i, match, array ); + } else if ( name === "contains" ) { + return (elem.textContent || elem.innerText || getText([ elem ]) || "").indexOf(match[3]) >= 0; + } else if ( name === "not" ) { + var not = match[3]; + + for ( var i = 0, l = not.length; i < l; i++ ) { + if ( not[i] === elem ) { + return false; + } + } + + return true; + } else { + Sizzle.error( "Syntax error, unrecognized expression: " + name ); + } + }, + CHILD: function(elem, match){ + var type = match[1], node = elem; + switch (type) { + case 'only': + case 'first': + while ( (node = node.previousSibling) ) { + if ( node.nodeType === 1 ) { + return false; + } + } + if ( type === "first" ) { + return true; + } + node = elem; + case 'last': + while ( (node = node.nextSibling) ) { + if ( node.nodeType === 1 ) { + return false; + } + } + return true; + case 'nth': + var first = match[2], last = match[3]; + + if ( first === 1 && last === 0 ) { + return true; + } + + var doneName = match[0], + parent = elem.parentNode; + + if ( parent && (parent.sizcache !== doneName || !elem.nodeIndex) ) { + var count = 0; + for ( node = parent.firstChild; node; node = node.nextSibling ) { + if ( node.nodeType === 1 ) { + node.nodeIndex = ++count; + } + } + parent.sizcache = doneName; + } + + var diff = elem.nodeIndex - last; + if ( first === 0 ) { + return diff === 0; + } else { + return ( diff % first === 0 && diff / first >= 0 ); + } + } + }, + ID: function(elem, match){ + return elem.nodeType === 1 && elem.getAttribute("id") === match; + }, + TAG: function(elem, match){ + return (match === "*" && elem.nodeType === 1) || elem.nodeName.toLowerCase() === match; + }, + CLASS: function(elem, match){ + return (" " + (elem.className || elem.getAttribute("class")) + " ") + .indexOf( match ) > -1; + }, + ATTR: function(elem, match){ + var name = match[1], + result = Expr.attrHandle[ name ] ? + Expr.attrHandle[ name ]( elem ) : + elem[ name ] != null ? + elem[ name ] : + elem.getAttribute( name ), + value = result + "", + type = match[2], + check = match[4]; + + return result == null ? + type === "!=" : + type === "=" ? + value === check : + type === "*=" ? + value.indexOf(check) >= 0 : + type === "~=" ? + (" " + value + " ").indexOf(check) >= 0 : + !check ? + value && result !== false : + type === "!=" ? + value !== check : + type === "^=" ? + value.indexOf(check) === 0 : + type === "$=" ? + value.substr(value.length - check.length) === check : + type === "|=" ? + value === check || value.substr(0, check.length + 1) === check + "-" : + false; + }, + POS: function(elem, match, i, array){ + var name = match[2], filter = Expr.setFilters[ name ]; + + if ( filter ) { + return filter( elem, i, match, array ); + } + } + } +}; + +var origPOS = Expr.match.POS; + +for ( var type in Expr.match ) { + Expr.match[ type ] = new RegExp( Expr.match[ type ].source + /(?![^\[]*\])(?![^\(]*\))/.source ); + Expr.leftMatch[ type ] = new RegExp( /(^(?:.|\r|\n)*?)/.source + Expr.match[ type ].source.replace(/\\(\d+)/g, function(all, num){ + return "\\" + (num - 0 + 1); + })); +} + +var makeArray = function(array, results) { + array = Array.prototype.slice.call( array, 0 ); + + if ( results ) { + results.push.apply( results, array ); + return results; + } + + return array; +}; + +// Perform a simple check to determine if the browser is capable of +// converting a NodeList to an array using builtin methods. +// Also verifies that the returned array holds DOM nodes +// (which is not the case in the Blackberry browser) +try { + Array.prototype.slice.call( document.documentElement.childNodes, 0 )[0].nodeType; + +// Provide a fallback method if it does not work +} catch(e){ + makeArray = function(array, results) { + var ret = results || []; + + if ( toString.call(array) === "[object Array]" ) { + Array.prototype.push.apply( ret, array ); + } else { + if ( typeof array.length === "number" ) { + for ( var i = 0, l = array.length; i < l; i++ ) { + ret.push( array[i] ); + } + } else { + for ( var i = 0; array[i]; i++ ) { + ret.push( array[i] ); + } + } + } + + return ret; + }; +} + +var sortOrder; + +if ( document.documentElement.compareDocumentPosition ) { + sortOrder = function( a, b ) { + if ( !a.compareDocumentPosition || !b.compareDocumentPosition ) { + if ( a == b ) { + hasDuplicate = true; + } + return a.compareDocumentPosition ? -1 : 1; + } + + var ret = a.compareDocumentPosition(b) & 4 ? -1 : a === b ? 0 : 1; + if ( ret === 0 ) { + hasDuplicate = true; + } + return ret; + }; +} else if ( "sourceIndex" in document.documentElement ) { + sortOrder = function( a, b ) { + if ( !a.sourceIndex || !b.sourceIndex ) { + if ( a == b ) { + hasDuplicate = true; + } + return a.sourceIndex ? -1 : 1; + } + + var ret = a.sourceIndex - b.sourceIndex; + if ( ret === 0 ) { + hasDuplicate = true; + } + return ret; + }; +} else if ( document.createRange ) { + sortOrder = function( a, b ) { + if ( !a.ownerDocument || !b.ownerDocument ) { + if ( a == b ) { + hasDuplicate = true; + } + return a.ownerDocument ? -1 : 1; + } + + var aRange = a.ownerDocument.createRange(), bRange = b.ownerDocument.createRange(); + aRange.setStart(a, 0); + aRange.setEnd(a, 0); + bRange.setStart(b, 0); + bRange.setEnd(b, 0); + var ret = aRange.compareBoundaryPoints(Range.START_TO_END, bRange); + if ( ret === 0 ) { + hasDuplicate = true; + } + return ret; + }; +} + +// Utility function for retreiving the text value of an array of DOM nodes +function getText( elems ) { + var ret = "", elem; + + for ( var i = 0; elems[i]; i++ ) { + elem = elems[i]; + + // Get the text from text nodes and CDATA nodes + if ( elem.nodeType === 3 || elem.nodeType === 4 ) { + ret += elem.nodeValue; + + // Traverse everything else, except comment nodes + } else if ( elem.nodeType !== 8 ) { + ret += getText( elem.childNodes ); + } + } + + return ret; +} + +// Check to see if the browser returns elements by name when +// querying by getElementById (and provide a workaround) +(function(){ + // We're going to inject a fake input element with a specified name + var form = document.createElement("div"), + id = "script" + (new Date).getTime(); + form.innerHTML = ""; + + // Inject it into the root element, check its status, and remove it quickly + var root = document.documentElement; + root.insertBefore( form, root.firstChild ); + + // The workaround has to do additional checks after a getElementById + // Which slows things down for other browsers (hence the branching) + if ( document.getElementById( id ) ) { + Expr.find.ID = function(match, context, isXML){ + if ( typeof context.getElementById !== "undefined" && !isXML ) { + var m = context.getElementById(match[1]); + return m ? m.id === match[1] || typeof m.getAttributeNode !== "undefined" && m.getAttributeNode("id").nodeValue === match[1] ? [m] : undefined : []; + } + }; + + Expr.filter.ID = function(elem, match){ + var node = typeof elem.getAttributeNode !== "undefined" && elem.getAttributeNode("id"); + return elem.nodeType === 1 && node && node.nodeValue === match; + }; + } + + root.removeChild( form ); + root = form = null; // release memory in IE +})(); + +(function(){ + // Check to see if the browser returns only elements + // when doing getElementsByTagName("*") + + // Create a fake element + var div = document.createElement("div"); + div.appendChild( document.createComment("") ); + + // Make sure no comments are found + if ( div.getElementsByTagName("*").length > 0 ) { + Expr.find.TAG = function(match, context){ + var results = context.getElementsByTagName(match[1]); + + // Filter out possible comments + if ( match[1] === "*" ) { + var tmp = []; + + for ( var i = 0; results[i]; i++ ) { + if ( results[i].nodeType === 1 ) { + tmp.push( results[i] ); + } + } + + results = tmp; + } + + return results; + }; + } + + // Check to see if an attribute returns normalized href attributes + div.innerHTML = ""; + if ( div.firstChild && typeof div.firstChild.getAttribute !== "undefined" && + div.firstChild.getAttribute("href") !== "#" ) { + Expr.attrHandle.href = function(elem){ + return elem.getAttribute("href", 2); + }; + } + + div = null; // release memory in IE +})(); + +if ( document.querySelectorAll ) { + (function(){ + var oldSizzle = Sizzle, div = document.createElement("div"); + div.innerHTML = "

"; + + // Safari can't handle uppercase or unicode characters when + // in quirks mode. + if ( div.querySelectorAll && div.querySelectorAll(".TEST").length === 0 ) { + return; + } + + Sizzle = function(query, context, extra, seed){ + context = context || document; + + // Only use querySelectorAll on non-XML documents + // (ID selectors don't work in non-HTML documents) + if ( !seed && context.nodeType === 9 && !isXML(context) ) { + try { + return makeArray( context.querySelectorAll(query), extra ); + } catch(e){} + } + + return oldSizzle(query, context, extra, seed); + }; + + for ( var prop in oldSizzle ) { + Sizzle[ prop ] = oldSizzle[ prop ]; + } + + div = null; // release memory in IE + })(); +} + +(function(){ + var div = document.createElement("div"); + + div.innerHTML = "
"; + + // Opera can't find a second classname (in 9.6) + // Also, make sure that getElementsByClassName actually exists + if ( !div.getElementsByClassName || div.getElementsByClassName("e").length === 0 ) { + return; + } + + // Safari caches class attributes, doesn't catch changes (in 3.2) + div.lastChild.className = "e"; + + if ( div.getElementsByClassName("e").length === 1 ) { + return; + } + + Expr.order.splice(1, 0, "CLASS"); + Expr.find.CLASS = function(match, context, isXML) { + if ( typeof context.getElementsByClassName !== "undefined" && !isXML ) { + return context.getElementsByClassName(match[1]); + } + }; + + div = null; // release memory in IE +})(); + +function dirNodeCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) { + for ( var i = 0, l = checkSet.length; i < l; i++ ) { + var elem = checkSet[i]; + if ( elem ) { + elem = elem[dir]; + var match = false; + + while ( elem ) { + if ( elem.sizcache === doneName ) { + match = checkSet[elem.sizset]; + break; + } + + if ( elem.nodeType === 1 && !isXML ){ + elem.sizcache = doneName; + elem.sizset = i; + } + + if ( elem.nodeName.toLowerCase() === cur ) { + match = elem; + break; + } + + elem = elem[dir]; + } + + checkSet[i] = match; + } + } +} + +function dirCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) { + for ( var i = 0, l = checkSet.length; i < l; i++ ) { + var elem = checkSet[i]; + if ( elem ) { + elem = elem[dir]; + var match = false; + + while ( elem ) { + if ( elem.sizcache === doneName ) { + match = checkSet[elem.sizset]; + break; + } + + if ( elem.nodeType === 1 ) { + if ( !isXML ) { + elem.sizcache = doneName; + elem.sizset = i; + } + if ( typeof cur !== "string" ) { + if ( elem === cur ) { + match = true; + break; + } + + } else if ( Sizzle.filter( cur, [elem] ).length > 0 ) { + match = elem; + break; + } + } + + elem = elem[dir]; + } + + checkSet[i] = match; + } + } +} + +var contains = document.compareDocumentPosition ? function(a, b){ + return !!(a.compareDocumentPosition(b) & 16); +} : function(a, b){ + return a !== b && (a.contains ? a.contains(b) : true); +}; + +var isXML = function(elem){ + // documentElement is verified for cases where it doesn't yet exist + // (such as loading iframes in IE - #4833) + var documentElement = (elem ? elem.ownerDocument || elem : 0).documentElement; + return documentElement ? documentElement.nodeName !== "HTML" : false; +}; + +var posProcess = function(selector, context){ + var tmpSet = [], later = "", match, + root = context.nodeType ? [context] : context; + + // Position selectors must be done after the filter + // And so must :not(positional) so we move all PSEUDOs to the end + while ( (match = Expr.match.PSEUDO.exec( selector )) ) { + later += match[0]; + selector = selector.replace( Expr.match.PSEUDO, "" ); + } + + selector = Expr.relative[selector] ? selector + "*" : selector; + + for ( var i = 0, l = root.length; i < l; i++ ) { + Sizzle( selector, root[i], tmpSet ); + } + + return Sizzle.filter( later, tmpSet ); +}; + +// EXPOSE +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; +jQuery.expr[":"] = jQuery.expr.filters; +jQuery.unique = Sizzle.uniqueSort; +jQuery.text = getText; +jQuery.isXMLDoc = isXML; +jQuery.contains = contains; + +return; + +window.Sizzle = Sizzle; + +})(); +var runtil = /Until$/, + rparentsprev = /^(?:parents|prevUntil|prevAll)/, + // Note: This RegExp should be improved, or likely pulled from Sizzle + rmultiselector = /,/, + slice = Array.prototype.slice; + +// Implement the identical functionality for filter and not +var winnow = function( elements, qualifier, keep ) { + if ( jQuery.isFunction( qualifier ) ) { + return jQuery.grep(elements, function( elem, i ) { + return !!qualifier.call( elem, i, elem ) === keep; + }); + + } else if ( qualifier.nodeType ) { + return jQuery.grep(elements, function( elem, i ) { + return (elem === qualifier) === keep; + }); + + } else if ( typeof qualifier === "string" ) { + var filtered = jQuery.grep(elements, function( elem ) { + return elem.nodeType === 1; + }); + + if ( isSimple.test( qualifier ) ) { + return jQuery.filter(qualifier, filtered, !keep); + } else { + qualifier = jQuery.filter( qualifier, filtered ); + } + } + + return jQuery.grep(elements, function( elem, i ) { + return (jQuery.inArray( elem, qualifier ) >= 0) === keep; + }); +}; + +jQuery.fn.extend({ + find: function( selector ) { + var ret = this.pushStack( "", "find", selector ), length = 0; + + for ( var i = 0, l = this.length; i < l; i++ ) { + length = ret.length; + jQuery.find( selector, this[i], ret ); + + if ( i > 0 ) { + // Make sure that the results are unique + for ( var n = length; n < ret.length; n++ ) { + for ( var r = 0; r < length; r++ ) { + if ( ret[r] === ret[n] ) { + ret.splice(n--, 1); + break; + } + } + } + } + } + + return ret; + }, + + has: function( target ) { + var targets = jQuery( target ); + return this.filter(function() { + for ( var i = 0, l = targets.length; i < l; i++ ) { + if ( jQuery.contains( this, targets[i] ) ) { + return true; + } + } + }); + }, + + not: function( selector ) { + return this.pushStack( winnow(this, selector, false), "not", selector); + }, + + filter: function( selector ) { + return this.pushStack( winnow(this, selector, true), "filter", selector ); + }, + + is: function( selector ) { + return !!selector && jQuery.filter( selector, this ).length > 0; + }, + + closest: function( selectors, context ) { + if ( jQuery.isArray( selectors ) ) { + var ret = [], cur = this[0], match, matches = {}, selector; + + if ( cur && selectors.length ) { + for ( var i = 0, l = selectors.length; i < l; i++ ) { + selector = selectors[i]; + + if ( !matches[selector] ) { + matches[selector] = jQuery.expr.match.POS.test( selector ) ? + jQuery( selector, context || this.context ) : + selector; + } + } + + while ( cur && cur.ownerDocument && cur !== context ) { + for ( selector in matches ) { + match = matches[selector]; + + if ( match.jquery ? match.index(cur) > -1 : jQuery(cur).is(match) ) { + ret.push({ selector: selector, elem: cur }); + delete matches[selector]; + } + } + cur = cur.parentNode; + } + } + + return ret; + } + + var pos = jQuery.expr.match.POS.test( selectors ) ? + jQuery( selectors, context || this.context ) : null; + + return this.map(function( i, cur ) { + while ( cur && cur.ownerDocument && cur !== context ) { + if ( pos ? pos.index(cur) > -1 : jQuery(cur).is(selectors) ) { + return cur; + } + cur = cur.parentNode; + } + return null; + }); + }, + + // Determine the position of an element within + // the matched set of elements + index: function( elem ) { + if ( !elem || typeof elem === "string" ) { + return jQuery.inArray( this[0], + // If it receives a string, the selector is used + // If it receives nothing, the siblings are used + elem ? jQuery( elem ) : this.parent().children() ); + } + // Locate the position of the desired element + return jQuery.inArray( + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[0] : elem, this ); + }, + + add: function( selector, context ) { + var set = typeof selector === "string" ? + jQuery( selector, context || this.context ) : + jQuery.makeArray( selector ), + all = jQuery.merge( this.get(), set ); + + return this.pushStack( isDisconnected( set[0] ) || isDisconnected( all[0] ) ? + all : + jQuery.unique( all ) ); + }, + + andSelf: function() { + return this.add( this.prevObject ); + } +}); + +// A painfully simple check to see if an element is disconnected +// from a document (should be improved, where feasible). +function isDisconnected( node ) { + return !node || !node.parentNode || node.parentNode.nodeType === 11; +} + +jQuery.each({ + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return jQuery.dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, i, until ) { + return jQuery.dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return jQuery.nth( elem, 2, "nextSibling" ); + }, + prev: function( elem ) { + return jQuery.nth( elem, 2, "previousSibling" ); + }, + nextAll: function( elem ) { + return jQuery.dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return jQuery.dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, i, until ) { + return jQuery.dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, i, until ) { + return jQuery.dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return jQuery.sibling( elem.parentNode.firstChild, elem ); + }, + children: function( elem ) { + return jQuery.sibling( elem.firstChild ); + }, + contents: function( elem ) { + return jQuery.nodeName( elem, "iframe" ) ? + elem.contentDocument || elem.contentWindow.document : + jQuery.makeArray( elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var ret = jQuery.map( this, fn, until ); + + if ( !runtil.test( name ) ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + ret = jQuery.filter( selector, ret ); + } + + ret = this.length > 1 ? jQuery.unique( ret ) : ret; + + if ( (this.length > 1 || rmultiselector.test( selector )) && rparentsprev.test( name ) ) { + ret = ret.reverse(); + } + + return this.pushStack( ret, name, slice.call(arguments).join(",") ); + }; +}); + +jQuery.extend({ + filter: function( expr, elems, not ) { + if ( not ) { + expr = ":not(" + expr + ")"; + } + + return jQuery.find.matches(expr, elems); + }, + + dir: function( elem, dir, until ) { + var matched = [], cur = elem[dir]; + while ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) { + if ( cur.nodeType === 1 ) { + matched.push( cur ); + } + cur = cur[dir]; + } + return matched; + }, + + nth: function( cur, result, dir, elem ) { + result = result || 1; + var num = 0; + + for ( ; cur; cur = cur[dir] ) { + if ( cur.nodeType === 1 && ++num === result ) { + break; + } + } + + return cur; + }, + + sibling: function( n, elem ) { + var r = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + r.push( n ); + } + } + + return r; + } +}); +var rinlinejQuery = / jQuery\d+="(?:\d+|null)"/g, + rleadingWhitespace = /^\s+/, + rxhtmlTag = /(<([\w:]+)[^>]*?)\/>/g, + rselfClosing = /^(?:area|br|col|embed|hr|img|input|link|meta|param)$/i, + rtagName = /<([\w:]+)/, + rtbody = /"; + }, + wrapMap = { + option: [ 1, "" ], + legend: [ 1, "
", "
" ], + thead: [ 1, "", "
" ], + tr: [ 2, "", "
" ], + td: [ 3, "", "
" ], + col: [ 2, "", "
" ], + area: [ 1, "", "" ], + _default: [ 0, "", "" ] + }; + +wrapMap.optgroup = wrapMap.option; +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + +// IE can't serialize and + + + + +
+
+ + Character Sheet + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TraitValue
Name
Race
Class
Level1
StatValue
STR
CON
DEX
INT
WIS
CHA
HP Max
MP Max
+ +
Experience
+ +
+
+
+
+ + Spell Book +
+ + + + + + + + + +
SpellLevel
+
+
+ +
+ Equipment + + + + + + + + + + + + + + + +
Weapon
Shield
Helm
Hauberk
Brassairts
Vambraces
Gauntlets
Gambeson
Cuisses
Greaves
Sollerets
+ + Inventory +
+ + + + + + + + + +
ItemQty
+
+ +
Encumbrance
+
+
+
+
+
+ + +
+ + Plot Development +
+ + + +
+
+ +
+
+
+
+ + Quests +
+ + + +
+
+ +
+
+
+
+
+ +
+ +
+ +
+
+
+
+ + + +
+ +

PAUSED
+ + + + + diff --git a/orig/pq-web/main.js b/orig/pq-web/main.js new file mode 100644 index 0000000..6395bbb --- /dev/null +++ b/orig/pq-web/main.js @@ -0,0 +1,1187 @@ +// Copyright (c)2002-2010 Eric Fredricksen all rights reserved + +var game = {}; +var lasttick, timerid; + +function timeGetTime() { + return new Date().getTime(); +} + +function StartTimer() { + if (!timerid) { + lasttick = timeGetTime(); + timerid = setTimeout(Timer1Timer, 100); + } +} + +function StopTimer() { + clearTimeout(timerid); + timerid = null; +} + +function Q(s) { + game.queue.push(s); + Dequeue(); +} + +function TaskDone() { + return TaskBar.done(); +} + +function Odds(chance, outof) { + return Random(outof) < chance; +} + +function RandSign() { + return Random(2) * 2 - 1; +} + +function RandomLow(below) { + return Min(Random(below), Random(below)); +} + +function PickLow(s) { + return s[RandomLow(s.length)]; +} + +function Copy(s, b, l) { + return s.substr(b-1, l); +} + +function Length(s) { + return s.length; +} + +function Starts(s, pre) { + return 0 === s.indexOf(pre); +} + +function Ends(s, e) { + return Copy(s, 1+Length(s)-Length(e), Length(e)) == e; +} + +function Plural(s) { + if (Ends(s,'y')) + return Copy(s,1,Length(s)-1) + 'ies'; + else if (Ends(s,'us')) + return Copy(s,1,Length(s)-2) + 'i'; + else if (Ends(s,'ch') || Ends(s,'x') || Ends(s,'s') || Ends(s, 'sh')) + return s + 'es'; + else if (Ends(s,'f')) + return Copy(s,1,Length(s)-1) + 'ves'; + else if (Ends(s,'man') || Ends(s,'Man')) + return Copy(s,1,Length(s)-2) + 'en'; + else return s + 's'; +} + +function Split(s, field, separator) { + return s.split(separator || "|")[field]; +} + +function Indefinite(s, qty) { + if (qty == 1) { + if (Pos(s.charAt(0), 'AEIOUÜaeiouü') > 0) + return 'an ' + s; + else + return 'a ' + s; + } else { + return IntToStr(qty) + ' ' + Plural(s); + } +} + +function Definite(s, qty) { + if (qty > 1) + s = Plural(s); + return 'the ' + s; +} + +function prefix(a, m, s, sep) { + if (sep == undefined) sep = ' '; + m = Abs(m); + if (m < 1 || m > a.length) return s; // In case of screwups + return a[m-1] + sep + s; +} + +function Sick(m, s) { + m = 6 - Abs(m); + return prefix(['dead','comatose','crippled','sick','undernourished'], m, s); +} + + +function Young(m, s) { + m = 6 - Abs(m); + return prefix(['foetal','baby','preadolescent','teenage','underage'], m, s); +} + + +function Big(m, s) { + return prefix(['greater','massive','enormous','giant','titanic'], m, s); +} + +function Special(m, s) { + if (Pos(' ', s) > 0) + return prefix(['veteran','cursed','warrior','undead','demon'], m, s); + else + return prefix(['Battle-','cursed ','Were-','undead ','demon '], m, s, ''); +} + +function InterplotCinematic() { + switch (Random(3)) { + case 0: + Q('task|1|Exhausted, you arrive at a friendly oasis in a hostile land'); + Q('task|2|You greet old friends and meet new allies'); + Q('task|2|You are privy to a council of powerful do-gooders'); + Q('task|1|There is much to be done. You are chosen!'); + break; + case 1: + Q('task|1|Your quarry is in sight, but a mighty enemy bars your path!'); + var nemesis = NamedMonster(GetI(Traits,'Level')+3); + Q('task|4|A desperate struggle commences with ' + nemesis); + var s = Random(3); + for (var i = 1; i <= Random(1 + game.act + 1); ++i) { + s += 1 + Random(2); + switch (s % 3) { + case 0: Q('task|2|Locked in grim combat with ' + nemesis); break; + case 1: Q('task|2|' + nemesis + ' seems to have the upper hand'); break; + case 2: Q('task|2|You seem to gain the advantage over ' + nemesis); break; + } + } + Q('task|3|Victory! ' + nemesis + ' is slain! Exhausted, you lose conciousness'); + Q('task|2|You awake in a friendly place, but the road awaits'); + break; + case 2: + var nemesis2 = ImpressiveGuy(); + Q("task|2|Oh sweet relief! You've reached the protection of the good " + nemesis2); + Q('task|3|There is rejoicing, and an unnerving encouter with ' + nemesis2 + ' in private'); + Q('task|2|You forget your ' + BoringItem() + ' and go back to get it'); + Q("task|2|What's this!? You overhear something shocking!"); + Q('task|2|Could ' + nemesis2 + ' be a dirty double-dealer?'); + Q('task|3|Who can possibly be trusted with this news!? ... Oh yes, of course'); + break; + } + Q('plot|1|Loading'); +} + + +function StrToInt(s) { + return parseInt(s, 10); +} + +function IntToStr(i) { + return i + ""; +} + +function NamedMonster(level) { + var lev = 0; + var result = ''; + for (var i = 0; i < 5; ++i) { + var m = Pick(K.Monsters); + if (!result || (Abs(level-StrToInt(Split(m,1))) < Abs(level-lev))) { + result = Split(m,0); + lev = StrToInt(Split(m,1)); + } + } + return GenerateName() + ' the ' + result; +} + +function ImpressiveGuy() { + return Pick(K.ImpressiveTitles) + + (Random(2) ? ' of the ' + Pick(K.Races) : ' of ' + GenerateName()); +} + +function MonsterTask(level) { + var definite = false; + for (var i = level; i >= 1; --i) { + if (Odds(2,5)) + level += RandSign(); + } + if (level < 1) level = 1; + // level = level of puissance of opponent(s) we'll return + + var monster, lev; + if (Odds(1,25)) { + // Use an NPC every once in a while + monster = ' ' + Split(Pick(K.Races), 0); + if (Odds(1,2)) { + monster = 'passing' + monster + ' ' + Split(Pick(K.Klasses), 0); + } else { + monster = PickLow(K.Titles) + ' ' + GenerateName() + ' the' + monster; + definite = true; + } + lev = level; + monster = monster + '|' + IntToStr(level) + '|*'; + } else if (game.questmonster && Odds(1,4)) { + // Use the quest monster + monster = K.Monsters[game.questmonsterindex]; + lev = StrToInt(Split(monster,1)); + } else { + // Pick the monster out of so many random ones closest to the level we want + monster = Pick(K.Monsters); + lev = StrToInt(Split(monster,1)); + for (var ii = 0; ii < 5; ++ii) { + var m1 = Pick(K.Monsters); + if (Abs(level-StrToInt(Split(m1,1))) < Abs(level-lev)) { + monster = m1; + lev = StrToInt(Split(monster,1)); + } + } + } + + var result = Split(monster,0); + game.task = 'kill|' + monster; + + var qty = 1; + if (level-lev > 10) { + // lev is too low. multiply... + qty = Math.floor((level + Random(lev)) / Max(lev,1)); + if (qty < 1) qty = 1; + level = Math.floor(level / qty); + } + + if ((level - lev) <= -10) { + result = 'imaginary ' + result; + } else if ((level-lev) < -5) { + i = 10+(level-lev); + i = 5-Random(i+1); + result = Sick(i,Young((lev-level)-i,result)); + } else if (((level-lev) < 0) && (Random(2) == 1)) { + result = Sick(level-lev,result); + } else if (((level-lev) < 0)) { + result = Young(level-lev,result); + } else if ((level-lev) >= 10) { + result = 'messianic ' + result; + } else if ((level-lev) > 5) { + i = 10-(level-lev); + i = 5-Random(i+1); + result = Big(i,Special((level-lev)-i,result)); + } else if (((level-lev) > 0) && (Random(2) == 1)) { + result = Big(level-lev,result); + } else if (((level-lev) > 0)) { + result = Special(level-lev,result); + } + + lev = level; + level = lev * qty; + + if (!definite) result = Indefinite(result, qty); + return { 'description': result, 'level': level }; +} + +function LowerCase(s) { + return s.toLowerCase(); +} + +function ProperCase(s) { + return Copy(s,1,1).toUpperCase() + Copy(s,2,10000); +} + +function EquipPrice() { + return 5 * GetI(Traits,'Level') * GetI(Traits,'Level') + + 10 * GetI(Traits,'Level') + + 20; +} + +function Dequeue() { + while (TaskDone()) { + if (Split(game.task,0) == 'kill') { + if (Split(game.task,3) == '*') { + WinItem(); + } else if (Split(game.task,3)) { + Add(Inventory,LowerCase(Split(game.task,1) + ' ' + + ProperCase(Split(game.task,3))),1); + } + } else if (game.task == 'buying') { + // buy some equipment + Add(Inventory,'Gold',-EquipPrice()); + WinEquip(); + } else if ((game.task == 'market') || (game.task == 'sell')) { + if (game.task == 'sell') { + var amt = GetI(Inventory, 1) * GetI(Traits,'Level'); + if (Pos(' of ', Inventory.label(1)) > 0) + amt *= (1+RandomLow(10)) * (1+RandomLow(GetI(Traits,'Level'))); + Inventory.remove1(); + Add(Inventory, 'Gold', amt); + } + if (Inventory.length() > 1) { + Inventory.scrollToTop(); + Task('Selling ' + Indefinite(Inventory.label(1), GetI(Inventory,1)), + 1 * 1000); + game.task = 'sell'; + break; + } + } + + var old = game.task; + game.task = ''; + if (game.queue.length > 0) { + var a = Split(game.queue[0],0); + var n = StrToInt(Split(game.queue[0],1)); + var s = Split(game.queue[0],2); + if (a == 'task' || a == 'plot') { + game.queue.shift(); + if (a == 'plot') { + CompleteAct(); + s = 'Loading ' + game.bestplot; + } + Task(s, n * 1000); + } else { + throw 'bah!' + a; + } + } else if (EncumBar.done()) { + Task('Heading to market to sell loot',4 * 1000); + game.task = 'market'; + } else if ((Pos('kill|',old) <= 0) && (old != 'heading')) { + if (GetI(Inventory, 'Gold') > EquipPrice()) { + Task('Negotiating purchase of better equipment', 5 * 1000); + game.task = 'buying'; + } else { + Task('Heading to the killing fields', 4 * 1000); + game.task = 'heading'; + } + } else { + var nn = GetI(Traits, 'Level'); + var t = MonsterTask(nn); + var InventoryLabelAlsoGameStyleTag = 3; + nn = Math.floor((2 * InventoryLabelAlsoGameStyleTag * t.level * 1000) / nn); + Task('Executing ' + t.description, nn); + } + } +} + + +function Put(list, key, value) { + if (typeof key === typeof 1) + key = list.label(key); + + if (list.fixedkeys) { + game[list.id][key] = value; + } else { + var i = 0; + for (; i < game[list.id].length; ++i) { + if (game[list.id][i][0] === key) { + game[list.id][i][1] = value; + break; + } + } + if (i == game[list.id].length) + game[list.id].push([key,value]); + } + + list.PutUI(key, value); + + if (key === 'STR') + EncumBar.reset(10 + value, EncumBar.Position()); + + if (list === Inventory) { + var cubits = 0; + $.each(game.Inventory.slice(1), function (index, item) { + cubits += StrToInt(item[1]); + }); + EncumBar.reposition(cubits); + } +} + + +function ProgressBar(id, tmpl) { + this.id = id; + this.bar = $("#"+ id + " > .bar"); + this.tmpl = tmpl; + + this.Max = function () { return game[this.id].max; }; + this.Position = function () { return game[this.id].position; }; + + this.reset = function (newmax, newposition) { + game[this.id].max = newmax; + this.reposition(newposition || 0); + }; + + this.reposition = function (newpos) { + game[this.id].position = Min(newpos, this.Max()); + + // Recompute hint + game[this.id].percent = (100 * this.Position()).div(this.Max()); + game[this.id].remaining = Math.floor(this.Max() - this.Position()); + game[this.id].time = RoughTime(this.Max() - this.Position()); + game[this.id].hint = template(this.tmpl, game[this.id]); + + // Update UI + if (this.bar) { + var p = this.Max() ? 100 * this.Position() / this.Max() : 0; + this.bar.css("width", p + "%"); + this.bar.parent().find(".hint").text(game[this.id].hint); + } + }; + + this.increment = function (inc) { + this.reposition(this.Position() + inc); + }; + + this.done = function () { + return this.Position() >= this.Max(); + }; + + this.load = function (game) { + this.reposition(this.Position()); + }; +} + + + +function Key(tr) { + return $(tr).children().first().text(); +} + +function Value(tr) { + return $(tr).children().last().text(); +} + + + +function ListBox(id, columns, fixedkeys) { + this.id = id; + this.box = $("tbody#_, #_ tbody".replace(/_/g, id)); + this.columns = columns; + this.fixedkeys = fixedkeys; + + this.AddUI = function (caption) { + if (!this.box) return; + var tr = $(" " + + caption + ""); + tr.appendTo(this.box); + tr.each(function () {this.scrollIntoView();}); + return tr; + }; + + this.ClearSelection = function () { + if (this.box) + this.box.find("tr").removeClass("selected"); + }; + + this.PutUI = function (key, value) { + if (!this.box) return; + var item = this.rows().filter(function (index) { + return Key(this) === key; + }); + if (!item.length) { + item = $("" + key + ""); + this.box.append(item); + } + + item.children().last().text(value); + item.addClass("selected"); + item.each(function () {this.scrollIntoView();}); + }; + + this.scrollToTop = function () { + if (this.box) + this.box.parents(".scroll").scrollTop(0); + }; + + this.rows = function () { + return this.box.find("tr").has("td"); + }; + + this.CheckAll = function (butlast) { + if (this.box) { + if (butlast) + this.rows().find("input:checkbox").not(':last').attr("checked","true"); + else + this.rows().find("input:checkbox").attr("checked","true"); + } + }; + + this.length = function () { + return (this.fixedkeys || game[this.id]).length; + }; + + this.remove0 = function (n) { + if (game[this.id]) + game[this.id].shift(); + if (this.box) + this.box.find("tr").first().remove(); + }; + + this.remove1 = function (n) { + var t = game[this.id].shift(); + game[this.id].shift(); + game[this.id].unshift(t); + if (this.box) + this.box.find("tr").eq(1).remove(); + }; + + + this.load = function (game) { + var that = this; + var dict = game[this.id]; + if (this.fixedkeys) { + $.each(this.fixedkeys, function (index, key) { + that.PutUI(key, dict[key]); + }); + } else { + $.each(dict, function (index, row) { + if (that.columns == 2) + that.PutUI(row[0], row[1]); + else + that.AddUI(row); + }); + } + }; + + + this.label = function (n) { + return this.fixedkeys ? this.fixedkeys[n] : game[this.id][n][0]; + }; +} + + +var ExpBar, PlotBar, TaskBar, QuestBar, EncumBar; +var Traits,Stats,Spells,Equips,Inventory,Plots,Quests; +var Kill; +var AllBars, AllLists; + + +function StrToIntDef(s, def) { + var result = parseInt(s, 10); + return isNaN(result) ? def : result; +} + + +if (document) + $(document).ready(FormCreate); + + +function WinSpell() { + AddR(Spells, K.Spells[RandomLow(Min(GetI(Stats,'WIS')+GetI(Traits,'Level'), + K.Spells.length))], 1); +} + +function LPick(list, goal) { + var result = Pick(list); + for (var i = 1; i <= 5; ++i) { + var best = StrToInt(Split(result, 1)); + var s = Pick(list); + var b1 = StrToInt(Split(s,1)); + if (Abs(goal-best) > Abs(goal-b1)) + result = s; + } + return result; +} + +function Abs(x) { + if (x < 0) return -x; else return x; +} + +function WinEquip() { + var posn = Random(Equips.length()); + + if (!posn) { + stuff = K.Weapons; + better = K.OffenseAttrib; + worse = K.OffenseBad; + } else { + better = K.DefenseAttrib; + worse = K.DefenseBad; + stuff = (posn == 1) ? K.Shields: K.Armors; + } + var name = LPick(stuff, GetI(Traits,'Level')); + var qual = StrToInt(Split(name,1)); + name = Split(name,0); + var plus = GetI(Traits,'Level') - qual; + if (plus < 0) better = worse; + var count = 0; + while (count < 2 && plus) { + var modifier = Pick(better); + qual = StrToInt(Split(modifier, 1)); + modifier = Split(modifier, 0); + if (Pos(modifier, name) > 0) break; // no repeats + if (Abs(plus) < Abs(qual)) break; // too much + name = modifier + ' ' + name; + plus -= qual; + ++count; + } + if (plus) name = plus + ' ' + name; + if (plus > 0) name = '+' + name; + + Put(Equips, posn, name); + game.bestequip = name; + if (posn > 1) game.bestequip += ' ' + Equips.label(posn); +} + + +function Square(x) { return x * x; } + +function WinStat() { + var i; + if (Odds(1,2)) { + i = Pick(K.Stats); + } else { + // Favor the best stat so it will tend to clump + var t = 0; + $.each(K.Stats, function (index, key) { + t += Square(GetI(Stats, key)); + }); + t = Random(t); + $.each(K.Stats, function (index, key) { + i = key; + t -= Square(GetI(Stats, key)); + if (t < 0) return false; + }); + } + Add(Stats, i, 1); +} + +function SpecialItem() { + return InterestingItem() + ' of ' + Pick(K.ItemOfs); +} + +function InterestingItem() { + return Pick(K.ItemAttrib) + ' ' + Pick(K.Specials); +} + +function BoringItem() { + return Pick(K.BoringItems); +} + +function WinItem() { + Add(Inventory, SpecialItem(), 1); +} + +function CompleteQuest() { + QuestBar.reset(50 + RandomLow(1000)); + if (Quests.length()) { + Log('Quest completed: ' + game.bestquest); + Quests.CheckAll(); + [WinSpell,WinEquip,WinStat,WinItem][Random(4)](); + } + while (Quests.length() > 99) + Quests.remove0(); + + game.questmonster = ''; + var caption; + switch (Random(5)) { + case 0: + var level = GetI(Traits,'Level'); + var lev = 0; + for (var i = 1; i <= 4; ++i) { + var montag = Random(K.Monsters.length); + var m = K.Monsters[montag]; + var l = StrToInt(Split(m,1)); + if (i == 1 || Abs(l - level) < Abs(lev - level)) { + lev = l; + game.questmonster = m; + game.questmonsterindex = montag; + } + } + caption = 'Exterminate ' + Definite(Split(game.questmonster,0),2); + break; + case 1: + caption = 'Seek ' + Definite(InterestingItem(), 1); + break; + case 2: + caption = 'Deliver this ' + BoringItem(); + break; + case 3: + caption = 'Fetch me ' + Indefinite(BoringItem(), 1); + break; + case 4: + var mlev = 0; + level = GetI(Traits,'Level'); + for (var ii = 1; ii <= 2; ++ii) { + montag = Random(K.Monsters.length); + m = K.Monsters[montag]; + l = StrToInt(Split(m,1)); + if ((ii == 1) || (Abs(l - level) < Abs(mlev - level))) { + mlev = l; + game.questmonster = m; + } + } + caption = 'Placate ' + Definite(Split(game.questmonster,0),2); + game.questmonster = ''; // We're trying to placate them, after all + break; + } + if (!game.Quests) game.Quests = []; + while (game.Quests.length > 99) game.Quests.shift(); + game.Quests.push(caption); + game.bestquest = caption; + Quests.AddUI(caption); + + + Log('Commencing quest: ' + caption); + + SaveGame(); +} + +function toRoman(n) { + if (!n) return "N"; + var s = ""; + function _rome(dn,ds) { + if (n >= dn) { + n -= dn; + s += ds; + return true; + } else return false; + } + if (n < 0) { + s = "-"; + n = -n; + } + while (_rome(1000,"M")) {0;} + _rome(900,"CM"); + _rome(500,"D"); + _rome(400,"CD"); + while (_rome(100,"C")) {0;} + _rome(90,"XC"); + _rome(50,"L"); + _rome(40,"XL"); + while (_rome(10,"X")) {0;} + _rome(9,"IX"); + _rome(5,"V"); + _rome(4,"IV"); + while (_rome(1,"I")) {0;} + return s; +} + +function toArabic(s) { + n = 0; + s = s.toUpperCase(); + function _arab(ds,dn) { + if (!Starts(s, ds)) return false; + s = s.substr(ds.length); + n += dn; + return true; + } + while (_arab("M",1000)) {0;} + _arab("CM",900); + _arab("D",500); + _arab("CD",400); + while (_arab("C",100)) {0;} + _arab("XC",90); + _arab("L",50); + _arab("XL",40); + while (_arab("X",10)) {0;} + _arab("IX",9); + _arab("V",5); + _arab("IV",4); + while (_arab("I",1)) {0;} + return n; +} + +function CompleteAct() { + Plots.CheckAll(); + game.act += 1; + PlotBar.reset(60 * 60 * (1 + 5 * game.act)); // 1 hr + 5/act + Plots.AddUI((game.bestplot = 'Act ' + toRoman(game.act))); + + if (game.act > 1) { + WinItem(); + WinEquip(); + } + + Brag('act'); +} + + +function Log(line) { + if (game.log) + game.log[+new Date()] = line; + // TODO: and now what? +} + +function Task(caption, msec) { + game.kill = caption + "..."; + if (Kill) + Kill.text(game.kill); + Log(game.kill); + TaskBar.reset(msec); +} + +function Add(list, key, value) { + Put(list, key, value + GetI(list,key)); + + /*$IFDEF LOGGING*/ + if (!value) return; + var line = (value > 0) ? "Gained" : "Lost"; + if (key == 'Gold') { + key = "gold piece"; + line = (value > 0) ? "Got paid" : "Spent"; + } + if (value < 0) value = -value; + line = line + ' ' + Indefinite(key, value); + Log(line); + /*$ENDIF*/ +} + +function AddR(list, key, value) { + Put(list, key, toRoman(value + toArabic(Get(list,key)))); +} + +function Get(list, key) { + if (list.fixedkeys) { + if (typeof key === typeof 1) + key = list.fixedkeys[key]; + return game[list.id][key]; + } else if (typeof key === typeof 1) { + if (key < game[list.id].length) + return game[list.id][key][1]; + else + return ""; + } else { + for (var i = 0; i < game[list.id].length; ++i) { + if (game[list.id][i][0] === key) + return game[list.id][i][1]; + } + return ""; + } +} + +function GetI(list, key) { + return StrToIntDef(Get(list,key), 0); +} + +function Min(a,b) { + return a < b ? a : b; +} + +function Max(a,b) { + return a > b ? a : b; +} + +function LevelUp() { + Add(Traits,'Level',1); + Add(Stats,'HP Max', GetI(Stats,'CON').div(3) + 1 + Random(4)); + Add(Stats,'MP Max', GetI(Stats,'INT').div(3) + 1 + Random(4)); + WinStat(); + WinStat(); + WinSpell(); + ExpBar.reset(LevelUpTime(GetI(Traits,'Level'))); + Brag('level'); +} + +function ClearAllSelections() { + $.each(AllLists, function () {this.ClearSelection();}); +} + +function RoughTime(s) { + if (s < 120) return s + ' seconds'; + else if (s < 60 * 120) return s.div(60) + ' minutes'; + else if (s < 60 * 60 * 48) return s.div(3600) + ' hours'; + else if (s < 60 * 60 * 24 * 60) return s.div(3600 * 24) + ' days'; + else if (s < 60 * 60 * 24 * 30 * 24) return s.div(3600 * 24 * 30) +" months"; + else return s.div(3600 * 24 * 30 * 12) + " years"; + +} + +function Pos(needle, haystack) { + return haystack.indexOf(needle) + 1; +} + +var dealing = false; + +function Timer1Timer() { + timerid = null; // Event has fired + if (TaskBar.done()) { + game.tasks += 1; + game.elapsed += TaskBar.Max().div(1000); + + ClearAllSelections(); + + if (game.kill == 'Loading....') + TaskBar.reset(0); // Not sure if this is still the ticket + + // gain XP / level up + var gain = Pos('kill|', game.task) == 1; + if (gain) { + if (ExpBar.done()) + LevelUp(); + else + ExpBar.increment(TaskBar.Max() / 1000); + } + + // advance quest + if (gain && game.act >= 1) { + if (QuestBar.done() || !Quests.length()) { + CompleteQuest(); + } else { + QuestBar.increment(TaskBar.Max() / 1000); + } + } + + // advance plot + if (gain || !game.act) { + if (PlotBar.done()) + InterplotCinematic(); + else + PlotBar.increment(TaskBar.Max() / 1000); + } + + Dequeue(); + } else { + var elapsed = timeGetTime() - lasttick; + if (elapsed > 100) elapsed = 100; + if (elapsed < 0) elapsed = 0; + TaskBar.increment(elapsed); + } + + StartTimer(); +} + +function FormCreate() { + ExpBar = new ProgressBar("ExpBar", "$remaining XP needed for next level"); + EncumBar = new ProgressBar("EncumBar", "$position/$max cubits"); + PlotBar = new ProgressBar("PlotBar", "$time remaining"); + QuestBar = new ProgressBar("QuestBar", "$percent% complete"); + TaskBar = new ProgressBar("TaskBar", "$percent%"); + + AllBars = [ExpBar,PlotBar,TaskBar,QuestBar,EncumBar]; + + Traits = new ListBox("Traits", 2, K.Traits); + Stats = new ListBox("Stats", 2, K.Stats); + Spells = new ListBox("Spells", 2); + Equips = new ListBox("Equips", 2, K.Equips); + Inventory = new ListBox("Inventory", 2); + Plots = new ListBox("Plots", 1); + Quests = new ListBox("Quests", 1); + + Plots.load = function (sheet) { + for (var i = Max(0, game.act-99); i <= game.act; ++i) + this.AddUI(i ? 'Act ' + toRoman(i) : "Prologue"); + + }; + + AllLists = [Traits,Stats,Spells,Equips,Inventory,Plots,Quests]; + + if (document) { + Kill = $("#Kill"); + + $("#quit").click(quit); + + $(document).keypress(FormKeyDown); + + $(document).bind('beforeunload', function () { + if (!storage) + return "Are you sure you want to quit? All your progress will be lost!"; + }); + + $(window).unload(function (event) { + StopTimer(); + SaveGame(); + if (storage.async) { + // Have to give SQL transaction a chance to complete + if (window.showModalDialog) + pause(100); + + // Just accept some data loss - alert is too ugly. Maybe increase save + // frequency. + // else alert("Game saved"); + } + }); + + if (iOS) $("body").addClass("iOS"); + } + + var name = unescape(window.location.href.split('#')[1]); + storage.loadSheet(name, LoadGame); +} + + + +function pause(msec) { + window.showModalDialog("javascript:document.writeln ('')", + null, + "dialogWidth:0;dialogHeight:0;dialogHide:yes;unadorned:yes;"+ + "status:no;scroll:no;center:no;dialogTop:-10000;dialogLeft:-10000"); +} + +function quit() { + $(window).unbind('unload'); + SaveGame(function () { window.location.href = "roster.html"; }); +} + + +function HotOrNot() { + // Figure out which spell is best + if (Spells.length()) { + var flat = 1; // Flattening constant + var best = 0, i; + for (i = 1; i < Spells.length(); ++i) { + if ((i+flat) * toArabic(Get(Spells,i)) > + (best+flat) * toArabic(Get(Spells,best))) + best = i; + } + game.bestspell = Spells.label(best) + ' ' + Get(Spells, best); + } else { + game.bestspell = ''; + } + + /// And which stat is best? + best = 0; + for (i = 1; i <= 5; ++i) { + if (GetI(Stats,i) > GetI(Stats,best)) + best = i; + } + game.beststat = Stats.label(best) + ' ' + GetI(Stats, best); +} + + +function SaveGame(callback) { + Log('Saving game: ' + GameSaveName()); + HotOrNot(); + game.date = ''+new Date(); + game.stamp = +new Date(); + game.seed = randseed(); + storage.addToRoster(game, callback); +} + +function LoadGame(sheet) { + if (!sheet) { + alert("Error loading game"); + window.location.href = "roster.html"; + return; + } + + game = sheet; + + /* + if (!window.localStorage) { + // Cookies can't hold a whole game save + storage.removeItem("roster"); + storage = null; + } +*/ + + if (document) { + var title = "Progress Quest - " + GameSaveName(); + $("#title").text(title); + if (iOS) title = GameSaveName(); + document.title = title; + } + + + randseed(game.seed); + $.each(AllBars.concat(AllLists), function (i, e) { e.load(game); }); + if (Kill) + Kill.text(game.kill); + ClearAllSelections(); + $.each([Plots,Quests], function () { + this.CheckAll(true); + }); + Log('Loaded game: ' + game.Traits.Name); + if (!game.elapsed) + Brag('start'); + StartTimer(); +} + +function GameSaveName() { + if (!game.saveName) { + game.saveName = Get(Traits, 'Name'); + if (game.realm) + game.saveName += ' [' + game.realm + ']'; + } + return game.saveName; +} + + +function InputBox(message, def) { + var i = prompt(message, def || ''); + return (i !== null) ? i : def; +} + +function ToDna(s) { + s = s + ""; + var code = { + '0': "AT", + '1': "AG", + '2': "AC", + '3': "TA", + '4': "TG", + '5': "TC", + '6': "GA", + '7': "GT", + '8': "GC", + '9': "CA", + ',': "CT", + '.': "CG" + }; + var r = ""; + for (var i = 0; i < s.length; ++i) { + r += code[s[i]]; + if (i && (i % 4) == 0) r += " "; + } + return r; +} + +function FormKeyDown(e) { + var key = String.fromCharCode(e.which); + + if (key === 'd') { + alert("Your character's genome is " + ToDna(game.dna + "")); + } + + if (game.isonline) { + if (key === 'b') { + Brag('brag'); + //Navigate(GetHostAddr() + 'name=' + UrlEncode(Get(Traits,'Name'))); + } + + if (key === 'g') { + game.guild = InputBox('Choose a guild.\r\rMake sure you undestand the guild rules before you join one. To learn more about guilds, visit http://progressquest.com/guilds.php', game.guild); + Brag("guild"); + } + + if (key === 'm') { + game.motto = InputBox('Declare your motto!', game.motto); + Brag('motto'); + } + } + + if (key === 'p') { + if (timerid) { + $('#paused').css('display', 'block'); + StopTimer(); + } else { + $('#paused').css('display', ''); + StartTimer(); + } + } + + if (key === 'q') { + quit(); + } + + if (key === 's') { + SaveGame(); + alert('Saved (' + JSON.stringify(game).length + ' bytes).'); + } + + /* + if (key === 't') { + TaskBar.reposition(TaskBar.Max()); + } + */ +} + +function Navigate(url) { + window.open(url); +} + +function LFSR(pt, salt) { + var result = salt; + for (var k = 1; k <= Length(pt); ++k) + result = Ord(pt[k]) ^ (result << 1) ^ (1 && ((result >> 31) ^ (result >> 5))); + for (var kk = 1; kk <= 10; ++kk) + result = (result << 1) ^ (1 && ((result >> 31) ^ (result >> 5))); +} + + +function Brag(trigger) { + SaveGame(); + if (game.isonline) { + game.bragtrigger = trigger; + $.post("webrag.php", game, function (data, textStatus, request) { + if (data.alert) + alert(data.alert); + }, "json"); + } +} + diff --git a/orig/pq-web/newguy.css b/orig/pq-web/newguy.css new file mode 100644 index 0000000..bd7838b --- /dev/null +++ b/orig/pq-web/newguy.css @@ -0,0 +1,56 @@ + +#newguy.window { + width: 508px; +} + +#newguy > .client { + padding: 4px; +} + +#newguy > #titlebar { + margin-bottom: 0; +} + +fieldset { + border: solid 1px #aaa; + width: 180px; +} + +fieldset table { + width: 100px; + border: none 0px black; + border-right: none !IMPORTANT; + border-spacing: 10px; + border-collapse: separate; + background-color: transparent; +} + +fieldset table th { + border: none; + margin-bottom: 1ex; + border-right: none !IMPORTANT; + width: 5ex; +} + +fieldset table td { + border: solid 1px #aaa; + text-align: center; + width: 4ex; +} + +#races, #classes { + width: 185px; +} + +#classes, #stats { + height: 365px; +} + +#stats { + width: 109px; +} + +.window#newguy .vbox button { + width: 75px; + margin: 4px; +} diff --git a/orig/pq-web/newguy.html b/orig/pq-web/newguy.html new file mode 100644 index 0000000..8c3a899 --- /dev/null +++ b/orig/pq-web/newguy.html @@ -0,0 +1,89 @@ + + + + + + +Progress Quest - Roll One Up + + + + + + + + + + +
+ +
+ +
+ + Progress Quest - New Character + +
+ +
+
+ Name + + +
+ +
+ +
+ Race +
+ +
+
+
+ Class +
+ +
+ Stats + + + + + + + + + + +
STR 13
CON 23
DEX 34
INT 12
WIS 4
CHA 12
 
Total 48
+ +
+
+
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+ +
+
+
+
+
+ + + diff --git a/orig/pq-web/newguy.js b/orig/pq-web/newguy.js new file mode 100644 index 0000000..4289b5d --- /dev/null +++ b/orig/pq-web/newguy.js @@ -0,0 +1,223 @@ +/* copyright (c)2002-2010 Eric Fredricksen all rights reserved */ + + +function Roll(stat) { + stats[stat] = 3 + Random(6) + Random(6) + Random(6); + if (document) + $("#"+stat).text(stats[stat]); + return stats[stat]; +} + +function Choose(n, k) { + var result = n; + var d = 1; + for (var i = 2; i <= k; ++i) { + result *= (1+n-i); + d = d * i; + } + return result / d; +} + +var stats = {}; +var traits = {}; +var total = 0; +var seedHistory = []; + +function RollEm() { + stats.seed = randseed(); + total = 0; + var best = -1; + $.each(K.PrimeStats, function () { + total += Roll(this); + if (best < stats[this]) { + best = stats[this]; + stats.best = this; + } + }); + stats['HP Max'] = Random(8) + stats.CON.div(6); + stats['MP Max'] = Random(8) + stats.INT.div(6); + + var color = + (total >= (63+18)) ? 'red' : + (total > (4 * 18)) ? 'yellow' : + (total <= (63-18)) ? 'grey' : + (total < (3 * 18)) ? 'silver' : + 'white'; + + if (document) { + var Total = $("#Total"); + Total.text(total); + Total.css("background-color", color); + + $("#Unroll").attr("disabled", !seedHistory.length); + } +} + +function RerollClick() { + seedHistory.push(stats.seed); + RollEm(); +} + + +function UnrollClick() { + randseed(seedHistory.pop()); + RollEm(); +} + +function fill(e, a, n) { + var def = Random(a.length); + for (var i = 0; i < a.length; ++i) { + var v = a[i].split("|")[0]; + var check = (def == i) ? " checked " : " "; + if (def == i) traits[n] = v; + if (document) { + $("
").appendTo(e); + } + } +} + +function NewGuyFormLoad() { + seed = new Alea(); + RollEm(); + GenClick(); + + fill("#races", K.Races, "Race"); + fill("#classes", K.Klasses, "Class"); + + if (document) { + $("#Reroll").click(RerollClick); + $("#Unroll").click(UnrollClick); + $("#RandomName").click(GenClick); + $('#Sold').click(sold); + $('#quit').click(cancel); + + //var caption = 'Progress Quest - New Character'; + //if (MainForm.GetHostName != '') + // caption = caption + ' [' + MainForm.GetHostName + ']'; + + $("#Name").focus(); + $("#Name").select(); + } + + if (window.location.href.indexOf("?sold") > 0) + sold(); // TODO: cheesy +} + + +if (document) + $(document).ready(NewGuyFormLoad); + +/* Multiplayer: +function TNewGuyForm_ParseSoldResponse(body) { + if ((LowerCase(Split(body,0)) == 'ok')) { + MainForm.SetPasskey(Split(body,1)); + MainForm.SetLogin(GetAccount); + MainForm.SetPassword(GetPassword); + ModalResult = mrOk; + } else { + ShowMessage(body); + } +} + +function TNewGuyForm_GetAccount() { + return Account.Visible ? Account.Text : ''; +} + +function TNewGuyForm_GetPassword() { + return (Password.Visible) ? Password.Text : ''; +} + +function TNewGuyForm_SoldClick() { + if (MainForm.GetHostAddr == '') { + ModalResult = mrOk; + } else { + try { + Screen.Cursor = crHourglass; + try { + if ((MainForm.Label8.Tag && 16) == 0 + ) url = MainForm.GetHostAddr + else url = 'http://www.progressquest.com/create.php?'; + // url = StringReplace(url, '.com/', '.com/dev/', []); + if ((GetAccount() != '') || (GetPassword != '')) + url = StuffString(url, 8, 0, GetAccount() + ':' + GetPassword() + '@'); + args = 'cmd=create' + + '&name=' + escape(Name.Text) + + '&realm=' + escape(MainForm.GetHostName) + + RevString; + ParseSoldResponse(DownloadString(url + args)); + } catch (EWebError) { + ShowMessage('Error connecting to server'); + } + } finally { + Screen.Cursor = crDefault; + } + } +} +*/ + +function sold() { + var newguy = { + Traits: traits, + dna: stats.seed, + seed: stats.seed, + birthday: ''+new Date(), + birthstamp: +new Date(), + Stats: stats, + beststat: stats.best + " " + stats[stats.best], + task: "", + tasks: 0, + elapsed: 0, + bestequip: "Sharp Rock", + Equips: {}, + Inventory: [['Gold', 0]], + Spells: [], + act: 0, + bestplot: "Prologue", + Quests: [], + questmonster: "", + kill: "Loading....", + ExpBar: { position: 0, max: LevelUpTime(1) }, + EncumBar: { position: 0, max: stats.STR + 10 }, + PlotBar: { position: 0, max: 26 }, + QuestBar: { position: 0, max: 1 }, + TaskBar: { position: 0, max: 2000 }, + queue: [ + 'task|10|Experiencing an enigmatic and foreboding night vision', + "task|6|Much is revealed about that wise old bastard you'd underestimated", + 'task|6|A shocking series of events leaves you alone and bewildered, but resolute', + 'task|4|Drawing upon an unrealized reserve of determination, you set out on a long and dangerous journey', + 'plot|2|Loading' + ] + }; + + if (document) { + newguy.Traits.Name = $("#Name").val(); + newguy.Traits.Race = $("input:radio[name=Race]:checked").val(); + newguy.Traits.Class = $("input:radio[name=Class]:checked").val(); + } + newguy.Traits.Level = 1; + + newguy.date = newguy.birthday; + newguy.stamp = newguy.birthstamp; + + $.each(K.Equips, function (i,equip) { newguy.Equips[equip] = ''; }); + newguy.Equips.Weapon = newguy.bestequip; + newguy.Equips.Hauberk = "-3 Burlap"; + + storage.addToRoster(newguy, function () { + window.location.href = "main.html#" + escape(newguy.Traits.Name); + }); + +} + +function cancel() { + window.location.href = "roster.html"; +} + +function GenClick() { + traits.Name = GenerateName(); + if (document) + $("#Name").attr("value", traits.Name); +} + diff --git a/orig/pq-web/pas2js.sed b/orig/pq-web/pas2js.sed new file mode 100755 index 0000000..12e812a --- /dev/null +++ b/orig/pq-web/pas2js.sed @@ -0,0 +1,38 @@ +#!/usr/bin/sed -f + +# Convert Pascal syntax to Javascript + +s,{,/*,g +s,},*/,g +s/ = / == /g +s/:=/=/g +s/procedure/function/g +s/begin/{/ +s/end;/}/g +s/end/}/g + +s/not/!/g +s/ and / \&\& /g +s/ or / || /g +s/<>/!=/g +s/ mod / % /g + +s/if /if (/g +s/ then/)/g + +s/while /while (/g +s/for /for (/g +s/with /with (/g +s/ do/)/ + +s/case /switch (/g +/\Wcase\W/ s/ of/) {/g + +s/Result =/return/g + +/^function / s/): [A-Za-z][A-Za-z]*;/)/ +/^function / s/: [A-Za-z][A-Za-z]*;/()/ +#/^function / s/: [A-Za-z][A-Za-z]*//g + +/\Wfor\W/ s/ to /; i <= / +/\Wfor\W/ s/)/; ++i)/ diff --git a/orig/pq-web/pq.gif b/orig/pq-web/pq.gif new file mode 100644 index 0000000..e36c1b1 Binary files /dev/null and b/orig/pq-web/pq.gif differ diff --git a/orig/pq-web/progros.css b/orig/pq-web/progros.css new file mode 100644 index 0000000..100a840 --- /dev/null +++ b/orig/pq-web/progros.css @@ -0,0 +1,130 @@ +/* RESET (via Boilerplate via Eric Meyer) */ + +html, body, div, span, applet, object, iframe, h1, h2, h3, h4, +h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, +code, del, dfn, em, font, img, ins, kbd, q, s, samp, small, +strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, +ol, ul, li, fieldset, form, label, legend, table, caption, tbody, +tfoot, thead, tr, th, td { + margin: 0; + padding: 0; + border: 0; + outline: 0; + font-size: 100%; + vertical-align: baseline; + background: transparent; +} +body { line-height: 1; } +ol, ul { list-style: none; } +blockquote, q { quotes: none; } +blockquote:before, blockquote:after, q:before, q:after { + content: ''; content: none; +} +:focus { outline: 0; } +ins { text-decoration: none; } +del { text-decoration: line-through; } +table { border-collapse: collapse; border-spacing: 0; } + +/* XULish */ + +.hbox > * { + vertical-align: middle; +} + +.vbox > * { + display: block; +} + + +.hbox > *, .horizontal > *, td > * { + display: inline-block; +} + + +.vbox { + vertical-align: top; +} + +td, th, .label, tr input, #titlebar, div { + font-family: Tahoma, Helvetica, sans-serif; + font-size: 8pt; +} + +td, th { + padding-left: 1ex; +} + +th { + border-bottom: solid 1px grey; + background-color: #eee; + text-align: left; + font-weight: normal; +} + +th:first-child { + border-right: solid 1px grey; +} + + +#titlebar { + background-color: #008; + color: white; + font-weight: bold; + font-size: 9pt; + padding-bottom: 4px; + margin-bottom: 1ex; +} + +#titlebar > img { + vertical-align: bottom; + margin: 2 0 0 2; +} + +#quit { + float: right; + background: url(closedown.png); + text-decoration: none; + margin: 2px 2px 0 0; + width: 16px; + padding: 0; +} + +#quit:active img { + aopacity: 0; +} + +.window { + background-color: #e7e7e7; + border: outset 2px silver; + padding: 2px; + text-align: left; + display: inline-block; +} + + +body { + background: url(back.jpg) no-repeat; + background-size: 100% 100%; + -webkit-background-size: 100% 100%; + -o-background-size: 100% 100%; + -moz-background-size: 100% 100%; + background-attachment: fixed; + text-align: center; + margin-top: 1em; +} + +div.scroll { + overflow: scroll; + height: 100px; + width: 250px; + overflow-x: hidden; +} + +div.scroll > table { + width: 234px; +} + +.selected { + background-color: yellow; +} + diff --git a/orig/pq-web/publish.py b/orig/pq-web/publish.py new file mode 100755 index 0000000..1915ab9 --- /dev/null +++ b/orig/pq-web/publish.py @@ -0,0 +1,45 @@ +#!/usr/bin/python +"""Publish this game here to server""" + +import subprocess, sys + +manifest = [ + "*.html", + "json2.js", + "config.js", + "jquery.js", + "main.js", + "newguy.js", + "roster.js", + "*.gif", + "back.jpg", + "dicebar.jpg", + "close*.png", + "touch-icon.png", + "ipad-ad.jpg", + "*.css"] +includes = sum(map(list, zip(["--include"] * len(manifest), manifest)), []) +destination = "progressquest.com:www/progressquest.com/play/" + +print manifest +args = ( + ["rsync"] + + sys.argv[1:] + + [#"--dry-run", + "--verbose", + "--compress", + "--checksum", + "--recursive", + "--partial", + "--progress", + #"--itemize-changes", + "--delete", + "--delete-excluded", + "--times"] + + includes + + ["--exclude", "*", + "./", + destination]) + +print args +output = subprocess.call(args) diff --git a/orig/pq-web/roster.html b/orig/pq-web/roster.html new file mode 100644 index 0000000..ca32966 --- /dev/null +++ b/orig/pq-web/roster.html @@ -0,0 +1,166 @@ + + + + +Progress Quest - Roster + + + + + + + + + + + +Progress Quest + + +

Character Roster

+ +

+

+ + + + + +
+ New Character
+
+ +
+ + +
+
+
+ Home · + Info · + FAQ · + Play · + Download · + Realms · + Accounts · + News · + Store · + Forum · + Links +
+
+ + + + + + + + + + + diff --git a/orig/pq-web/roster.js b/orig/pq-web/roster.js new file mode 100644 index 0000000..b005a7e --- /dev/null +++ b/orig/pq-web/roster.js @@ -0,0 +1,81 @@ + +function load() { + + if (!window.localStorage) { + roster.html("Hrumph: This browser does not support local storage. You can still play fast and loose: your character will live only as long as the game stays running in your browser."); + return; + } + + storage.loadRoster(loadGames); +} + +function loadGames(games) { + var roster = $("#roster"); + roster.empty(); + + var newone = window.location.href.split('#')[1]; + + var count = 0; + + $.each(games, function (key, c) { + var name = c.Traits.Name; + + var br = brag(c); + roster.append(br); + br.find("a.go").attr("href", "main.html#" + escape(name)); + + br.find("a.x").click(function () { + if (confirm("Terminate " + Pick(["faithful","noble","loyal","brave"])+ + " " + name + "?")) { + delete games[name]; + storage.storeRoster(games); + load(); + } + }); + + br.find("a.sheet").click(function () { + alert(template($("#sheet").html(), games[name])); + // TODO: put in a window or whatev + }); + + if (name === newone) + br.addClass("lit"); + + /* + var p = $("

"); + p.appendTo(roster); + p.text(JSON.stringify(c)); + */ + + ++count; + }); + if (!count) + roster.html("Games you start can be loaded from this page, but no saved games were found. Roll up a new character to get started."); +} + + +function brag(sheet) { + var brag = $(template($("#badge").html(), sheet)); + if (sheet.motto) + brag.find(".bs").text('"' + sheet.motto + '"'); + return brag; +} + +function clearRoster() { + storage.storeRoster({}, load); +} + +$(document).ready(function () { + + load(); + + $("#roll").click(function () { + window.location = "newguy.html"; + }); + + $("#test").click(function () { + window.location = "newguy.html?sold"; + }); + + $("#clear").click(clearRoster); +}); diff --git a/orig/pq-web/screenshot.bmp b/orig/pq-web/screenshot.bmp new file mode 100644 index 0000000..4b1b24b Binary files /dev/null and b/orig/pq-web/screenshot.bmp differ diff --git a/orig/pq-web/screenshot2.bmp b/orig/pq-web/screenshot2.bmp new file mode 100644 index 0000000..f35d2df Binary files /dev/null and b/orig/pq-web/screenshot2.bmp differ diff --git a/orig/pq-web/shell.cc b/orig/pq-web/shell.cc new file mode 100644 index 0000000..8b7f6a2 --- /dev/null +++ b/orig/pq-web/shell.cc @@ -0,0 +1,334 @@ +// Copyright 2009 the V8 project authors. All rights reserved. +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#include +#include +#include +#include +#include + + +void RunShell(v8::Handle context); +bool ExecuteString(v8::Handle source, + v8::Handle name, + bool print_result, + bool report_exceptions); +v8::Handle Print(const v8::Arguments& args); +v8::Handle Read(const v8::Arguments& args); +v8::Handle Write(const v8::Arguments& args); +v8::Handle Load(const v8::Arguments& args); +v8::Handle Quit(const v8::Arguments& args); +v8::Handle Version(const v8::Arguments& args); +v8::Handle ReadFile(const char* name); +void ReportException(v8::TryCatch* handler); + + +int RunMain(int argc, char* argv[]) { + v8::V8::SetFlagsFromCommandLine(&argc, argv, true); + v8::HandleScope handle_scope; + // Create a template for the global object. + v8::Handle global = v8::ObjectTemplate::New(); + // Bind the global 'print' function to the C++ Print callback. + global->Set(v8::String::New("print"), v8::FunctionTemplate::New(Print)); + // Bind the global 'read' function to the C++ Read callback. + global->Set(v8::String::New("read"), v8::FunctionTemplate::New(Read)); + // Bind the global 'write' function to the C++ Write callback. + global->Set(v8::String::New("write"), v8::FunctionTemplate::New(Write)); + // Bind the global 'load' function to the C++ Load callback. + global->Set(v8::String::New("load"), v8::FunctionTemplate::New(Load)); + // Bind the 'quit' function + global->Set(v8::String::New("quit"), v8::FunctionTemplate::New(Quit)); + // Bind the 'version' function + global->Set(v8::String::New("version"), v8::FunctionTemplate::New(Version)); + // Create a new execution environment containing the built-in + // functions + v8::Handle context = v8::Context::New(NULL, global); + // Enter the newly created execution environment. + v8::Context::Scope context_scope(context); + bool run_shell = (argc == 1); + for (int i = 1; i < argc; i++) { + const char* str = argv[i]; + if (strcmp(str, "--shell") == 0) { + run_shell = true; + } else if (strcmp(str, "-f") == 0) { + // Ignore any -f flags for compatibility with the other stand- + // alone JavaScript engines. + continue; + } else if (strncmp(str, "--", 2) == 0) { + printf("Warning: unknown flag %s.\nTry --help for options\n", str); + } else if (strcmp(str, "-e") == 0 && i + 1 < argc) { + // Execute argument given to -e option directly + v8::HandleScope handle_scope; + v8::Handle file_name = v8::String::New("unnamed"); + v8::Handle source = v8::String::New(argv[i + 1]); + if (!ExecuteString(source, file_name, false, true)) + return 1; + i++; + } else { + // Use all other arguments as names of files to load and run. + v8::HandleScope handle_scope; + v8::Handle file_name = v8::String::New(str); + v8::Handle source = ReadFile(str); + if (source.IsEmpty()) { + printf("Error reading '%s'\n", str); + return 1; + } + if (!ExecuteString(source, file_name, false, true)) + return 1; + } + } + if (run_shell) RunShell(context); + return 0; +} + + +int main(int argc, char* argv[]) { + int result = RunMain(argc, argv); + v8::V8::Dispose(); + return result; +} + + +// Extracts a C string from a V8 Utf8Value. +const char* ToCString(const v8::String::Utf8Value& value) { + return *value ? *value : ""; +} + + +// The callback that is invoked by v8 whenever the JavaScript 'print' +// function is called. Prints its arguments on stdout separated by +// spaces and ending with a newline. +v8::Handle Print(const v8::Arguments& args) { + bool first = true; + for (int i = 0; i < args.Length(); i++) { + v8::HandleScope handle_scope; + if (first) { + first = false; + } else { + printf(" "); + } + v8::String::Utf8Value str(args[i]); + const char* cstr = ToCString(str); + printf("%s", cstr); + } + printf("\n"); + fflush(stdout); + return v8::Undefined(); +} + + +// The callback that is invoked by v8 whenever the JavaScript 'read' +// function is called. This function loads the content of the file named in +// the argument into a JavaScript string. +v8::Handle Read(const v8::Arguments& args) { + if (args.Length() != 1) { + return v8::ThrowException(v8::String::New("Bad parameters")); + } + v8::String::Utf8Value file(args[0]); + if (*file == NULL) { + return v8::ThrowException(v8::String::New("Error loading file")); + } + v8::Handle source = ReadFile(*file); + if (source.IsEmpty()) { + return v8::ThrowException(v8::String::New("Error loading file")); + } + return source; +} + +// The callback that is invoked by v8 whenever the JavaScript 'read' +// function is called. This function loads the content of the file named in +// the argument into a JavaScript string. +v8::Handle Write(const v8::Arguments& args) { + if (args.Length() != 2) { + return v8::ThrowException(v8::String::New("Bad parameters")); + } + v8::String::Utf8Value filename(args[0]); + if (*filename == NULL) { + return v8::ThrowException(v8::String::New("Error writing file")); + } else { + v8::HandleScope handle_scope; + + v8::String::Utf8Value str(args[1]); + const char* cstr = ToCString(str); + + FILE* file = fopen(*filename, "wb"); + fwrite(cstr, 1, strlen(cstr), file); + fclose(file); + } + return v8::Undefined(); +} + + +// The callback that is invoked by v8 whenever the JavaScript 'load' +// function is called. Loads, compiles and executes its argument +// JavaScript file. +v8::Handle Load(const v8::Arguments& args) { + for (int i = 0; i < args.Length(); i++) { + v8::HandleScope handle_scope; + v8::String::Utf8Value file(args[i]); + if (*file == NULL) { + return v8::ThrowException(v8::String::New("Error loading file")); + } + v8::Handle source = ReadFile(*file); + if (source.IsEmpty()) { + return v8::ThrowException(v8::String::New("Error loading file")); + } + if (!ExecuteString(source, v8::String::New(*file), false, true)) { + return v8::ThrowException(v8::String::New("Error executing file")); + } + } + return v8::Undefined(); +} + + +// The callback that is invoked by v8 whenever the JavaScript 'quit' +// function is called. Quits. +v8::Handle Quit(const v8::Arguments& args) { + // If not arguments are given args[0] will yield undefined which + // converts to the integer value 0. + int exit_code = args[0]->Int32Value(); + exit(exit_code); + return v8::Undefined(); +} + + +v8::Handle Version(const v8::Arguments& args) { + return v8::String::New(v8::V8::GetVersion()); +} + + +// Reads a file into a v8 string. +v8::Handle ReadFile(const char* name) { + FILE* file = fopen(name, "rb"); + if (file == NULL) return v8::Handle(); + + fseek(file, 0, SEEK_END); + int size = ftell(file); + rewind(file); + + char* chars = new char[size + 1]; + chars[size] = '\0'; + for (int i = 0; i < size;) { + int read = fread(&chars[i], 1, size - i, file); + i += read; + } + fclose(file); + v8::Handle result = v8::String::New(chars, size); + delete[] chars; + return result; +} + + +// The read-eval-execute loop of the shell. +void RunShell(v8::Handle context) { + printf("V8 version %s\n", v8::V8::GetVersion()); + static const int kBufferSize = 256; + while (true) { + char buffer[kBufferSize]; + printf("> "); + char* str = fgets(buffer, kBufferSize, stdin); + if (str == NULL) break; + v8::HandleScope handle_scope; + ExecuteString(v8::String::New(str), + v8::String::New("(shell)"), + true, + true); + } + printf("\n"); +} + + +// Executes a string within the current v8 context. +bool ExecuteString(v8::Handle source, + v8::Handle name, + bool print_result, + bool report_exceptions) { + v8::HandleScope handle_scope; + v8::TryCatch try_catch; + v8::Handle script = v8::Script::Compile(source, name); + if (script.IsEmpty()) { + // Print errors that happened during compilation. + if (report_exceptions) + ReportException(&try_catch); + return false; + } else { + v8::Handle result = script->Run(); + if (result.IsEmpty()) { + // Print errors that happened during execution. + if (report_exceptions) + ReportException(&try_catch); + return false; + } else { + if (print_result && !result->IsUndefined()) { + // If all went well and the result wasn't undefined then print + // the returned value. + v8::String::Utf8Value str(result); + const char* cstr = ToCString(str); + printf("%s\n", cstr); + } + return true; + } + } +} + + +void ReportException(v8::TryCatch* try_catch) { + v8::HandleScope handle_scope; + v8::String::Utf8Value exception(try_catch->Exception()); + const char* exception_string = ToCString(exception); + v8::Handle message = try_catch->Message(); + if (message.IsEmpty()) { + // V8 didn't provide any extra information about this error; just + // print the exception. + printf("%s\n", exception_string); + } else { + // Print (filename):(line number): (message). + v8::String::Utf8Value filename(message->GetScriptResourceName()); + const char* filename_string = ToCString(filename); + int linenum = message->GetLineNumber(); + printf("%s:%i: %s\n", filename_string, linenum, exception_string); + // Print line of source code. + v8::String::Utf8Value sourceline(message->GetSourceLine()); + const char* sourceline_string = ToCString(sourceline); + printf("%s\n", sourceline_string); + // Print wavy underline (GetUnderline is deprecated). + int start = message->GetStartColumn(); + for (int i = 0; i < start; i++) { + printf(" "); + } + int end = message->GetEndColumn(); + for (int i = start; i < end; i++) { + printf("^"); + } + printf("\n"); + v8::String::Utf8Value stack_trace(try_catch->StackTrace()); + if (stack_trace.length() > 0) { + const char* stack_trace_string = ToCString(stack_trace); + printf("%s\n", stack_trace_string); + } + } +} diff --git a/orig/pq-web/sim.js b/orig/pq-web/sim.js new file mode 100644 index 0000000..52fcb5d --- /dev/null +++ b/orig/pq-web/sim.js @@ -0,0 +1,175 @@ +// This is an in-console simulation of Progress Quest. It's rather a +// hack job. +// +// Run it with node.js like so: +// $ node sim.js +// or using a modified v8 shell, like so: +// $ git clone git://github.com/grumdrig/v8 +// $ (cd v8; scons sample=shell) +// $ v8/shell sim.js +// +// It's not realtime - simulation runs at maximum speed and the +// virtual time elapsed is displayed at each level-up. + +var CHARACTER = "Shienzid"; +//var guy = window.location.href.split("#")[1]; + +var window = { + location: {href: "#Woogle"}, + + localStorage: { + items: null, + + getItem: function(key) { + if (!this.items) { + try { + this.items = JSON.parse(read("local.storage")); + } catch (e) { + print(e); + this.items = {}; + } + } + return this.items[key]; + }, + + setItem: function (key, value) { + this.items[key] = value; + write("local.storage", JSON.stringify(this.items)); + }, + + removeItem: function (key) { + delete this.items[key]; + write("local.storage", JSON.stringify(this.items)); + } + }, +}; + +var navigator = { userAgent: "v8" }; + +var location = window.location; + +var $ = function () { return null; }; +$.isFunction = function (obj) { + return toString.call(obj) === "[object Function]"; +}, +$.isArray = function (obj) { + return toString.call(obj) === "[object Array]"; +} +$.each = function (object, callback) { + var name, i = 0, + length = object.length, + isObj = length === undefined || $.isFunction(object); + + if (isObj) { + for (name in object) { + if (callback.call(object[name], name, object[name]) === false) + break; + } + } else { + for (var value = object[0]; + i < length && callback.call(value, i, value) !== false; + value = object[++i]) { } + } + return object; +} + +var document = null; + +if (typeof process !== "undefined") { + // Node + var fs = require("fs"); + var sys = require("sys"); + var load = function (filename) { + var content = fs.readFileSync(filename); + require("vm").runInThisContext(content, filename); + //global.eval.call(global, String(content)); + }; + var print = function () { + for (var i = 0, len = arguments.length; i < len; ++i) { + sys.print(arguments[i] + " "); + } + sys.puts(""); + }; + var read = function (f) { return fs.readFileSync(f); }; + var write = function (f,c) { fs.writeFileSync(f,c); }; + + global.window = window; + global.document = document; + global.navigator = navigator; + global.$ = $; + print("node"); +} else { + // V8 shell + global = this; + print("v8"); +} + +var alert = global.alert = function (m) { print("ALERT: " + m); }; + +var now = 0; +var timers = [{}]; +var setInterval = global.setInterval = function (callback, interval) { + timers.push({callback:callback, interval:interval}); + return timers.length-1; +}; +var setTimeout = global.setTimeout = setInterval; // TODO: distinguish! + +load("config.js"); + +var cs = 0; +storage.loadRoster(function (cs) { for (var c in cs) cs++; }); +print(cs, "characters"); + + +var timeGetTime = global.timeGetTime = function () { + return now; +} + +load("main.js"); +FormCreate(); + +function charsheet(game) { + print(game.Traits.Name, + game.Traits.Level, + game.tasks, + RoughTime(game.elapsed)); +} + +// It takes 18 sec to simulate 18 hours of play when I just checked (to +// level 10) + +for (var j = 1, t = 0; j < 1001; ++j) { + t += LevelUpTime(j); + if (j % 100 == 0) + print(j, RoughTime(LevelUpTime(j))+",", RoughTime(t)); +} + +var tmpl = read("charsheet.txt"); +storage.loadSheet(CHARACTER, function (sheet) { + if (!sheet) { + load("newguy.js"); + NewGuyFormLoad(); + traits.Name = CHARACTER; + sold(); + sheet = storage.games[CHARACTER]; + } + //write("local.storage", JSON.stringify(window.localStorage.items)); + + game = sheet; + LoadGame(game); + print(template(''+tmpl, sheet)); + + var l = 0; + for (var i = 0; i < 1000000000; ++i) { + if (game.Traits.Level != l) { + SaveGame(); + charsheet(game); + l = game.Traits.Level; + //if (l >= 5) break; + } + //assert(timers.length == 2);// TODO: this is for simplicity + now += timers[1].interval; + timers[1].callback(); + } +}); + diff --git a/orig/pq-web/swords.bmp b/orig/pq-web/swords.bmp new file mode 100644 index 0000000..98e7bef Binary files /dev/null and b/orig/pq-web/swords.bmp differ diff --git a/orig/pq-web/swords.gif b/orig/pq-web/swords.gif new file mode 100644 index 0000000..815d79f Binary files /dev/null and b/orig/pq-web/swords.gif differ diff --git a/orig/pq-web/touch-icon.png b/orig/pq-web/touch-icon.png new file mode 100644 index 0000000..e6c2ea7 Binary files /dev/null and b/orig/pq-web/touch-icon.png differ diff --git a/orig/pq-web/touch-icon.psd b/orig/pq-web/touch-icon.psd new file mode 100644 index 0000000..8809038 Binary files /dev/null and b/orig/pq-web/touch-icon.psd differ -- cgit v1.2.3