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+<html>
+<body bgcolor=#ffffd0>
+<font color=#404000>
+<h1><font color=#e02000>P</font>rogress <font color=#e02000>Q</font>uest</h1>
+<font color=#404000>
+<a href=http://progressquest.com/>http://progressquest.com/</a>
+
+<h3> Back story </h3>
+
+Since time before time the Vorlak had held the Crosshutch at Thraeskamp.
+The ancient reckoning held that the Five Skrelkampi (and their Truebine) would
+return when the great Trond-feast could be held anew and the Belnap reunited.
+But this legend became lost to all but the Papperboxen at Horbug.
+One of their own was Yallow the Speldrig, who found an unlikely pupil in
+Torbole Understeady, the discarded illigitimate waif of Wainthane Topknox,
+whom Yallow renamed Grumdrig and began to school as a boar-pulmet's apprentice. ...And, as it
+was said by some, in aberdoxy.
+<p>
+As our story opens young Grumdrig has returned to Horbug following a trying stint in
+Spilwaer Spond where his laconic disposition and fertile mind bred a series
+of misadventures which had landed him outside the good graces of the Jordref there,
+Welham, who had secretly begun a long term course of slow but
+disaccomodating illpeel in the lad's morning fanwael.
+Meanwhile, though scarce a tuft of <i>mansefur</i> had yet made its appearance
+on the boy's <i>manssach</i>, a number of visiting Roilwachhs have begun to
+exhibit a discreet
+and seemingly inexplicable interest in the boy. Strange indeed, as he would not reach
+his krouchensterm for another harvest or more.
+And when Grumdrig's resiliant compatriot Paedri
+appears at Grumdrig's lochnotat with a Scrolstamp from the old Speldrig,
+a woozy foreboding feeling rises from his young gut...
+
+<h3> Introduction </h3>
+
+<b>Progress Quest</b> is a next generation computer role-playing game.
+Gamers who have played modern online role-playing games,
+or almost any computer role-playing game,
+or who have at any time installed or upgraded their operating system, will find themselves
+incredibly comfortable with <b>Progress Quest</b>'s very familiar gameplay.
+<b>Progress Quest</b> follows reverently in the footsteps of recent smash hit
+online worlds, but is careful to streamline the more tedious aspects of those
+offerings. Players will still have the satisfaction of building their character
+from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior,
+well able to snuff out the lives of a barnload of bugbears
+without need of so much as a lunch break. Yet, gone are the tedious micromanagement
+and other frustrations common to that older generation of RPG's.
+
+<h3> User manual </h3>
+
+Even inexperienced gamers will find <b>Progress Quest</b>
+remarkably intutive and simple to play. Start the program
+and click the <code>New Game (Single Player)</code> button,
+or click <code>New Game (Multiplayer)</code> and select a Realm to
+compete against players from all over the world.
+You will then be presented with the character creation screen.
+
+Select a name, race and class for the new character. Then, use the <code>Roll</code> button
+until you are statisfied with the stats
+for your character. <i>Tip: You can use the <code>Unroll</code> button (a feature exclusive to <b>Progress Quest</b>)
+to go back to any previous roll if you find that you've
+clicked too hastily.</i>
+<p>
+If you choose to play an online game, your character will share adventures with other <b>Progress
+Quest</b> characters in an online virtual world. Online play requires
+internet connectivity, though sophisiticated algorithms
+keep the bandwidth usage to a minimum. You can compare your character against
+the top <b>Progress Quest</b> players by visiting
+<a href=http://progressquest.com/realms.php>http://progressquest.com/realms.php</a>
+(or hit &lt;Ctrl&gt;-&lt;B&gt; from within the game).
+<p>
+Finally, hit the <code>Sold!</code> button to begin the game. The game will start immediately and
+you can safely familiarize yourself with the game's single interface screen as the game progresses
+on its own.
+Soon your avatar will will be seeking and destroying an exotic panopoly of beasts while you
+gaze proudly on. Missing, you will notice, is the tedious march from town, the bewildering maze of cookie cutter
+streets hiding some specific merchant or NPC,
+and the repetetive hunt for just the right beast to execute. <b>Progress Quest</b> supplies
+your character with an endless series of victims, as well as exciting quests which keep your quest
+log full to the brim at all times.
+<p>
+TREASURE: Each slain creature yields a trophy, which can be sold in any town.
+When the encumbrance bar reaches maximum, your character automatically returns to the nearest town
+to sell your loot. If sufficiently liquid, he may then purchase an upgrade in equpiment (weapon or armor).
+That being done, the interpid adventurer then returns to the frontier to spill more blood.
+<i>Tip: The amount your character can carry before his encumbrance bar fills up
+increases as his STR stat improves.</i>
+<p>
+QUESTS: When a quest is complete, your character is rewarded with one of:
+a) a special, valuable, treasure item,
+b) an improved weapon or piece of armor,
+c) a boost in stats, or
+d) a new spell for his spellbook. The character is then assigned
+a follow-up quest, which he immediately begins to make progress on.
+<p>
+EXPERIENCE AND LEVELING UP: Experience represents your character's knowledge about the world
+around him, as well as his battle prowess and ability to channel the forces of magical power.
+Your character gains experience by killing monsters and sentient beings,
+over and over again. Once the experience bar is full, your character levels up, and is
+given an automatic boost in several of his stats and a new spell for his spellbook.
+<p>
+DYING: Be warned that your character can be slain by monsters which are tougher than
+he can handle. However, this concept
+has been abstracted out of the game and takes effect simply by somewhat reducing the experience
+accumulated for each successful murder.
+<p>
+SAVING YOUR PROGRESS: Your game is saved whenever you quit, as well as each time your character levels
+up or completes a quest. You can pick up where you left off by restarting <b>Progress Quest</b> and clicking the <code>Load Game</code>
+button. <b>Progress Quest</b> makes a backup of your existing save file each time it saves anew, so
+if your save file becomes corrupted, load the backup, and lament the progress that must now be regained.
+
+<h3> Game controls </h3>
+
+<b>Progress Quest</b> belongs to a new breed of "fire and forget" RPG's. There is no need to interact
+with <b>Progress Quest</b> at all; it will make progress with you or without you.
+<p>
+You can quit <b>Progress Quest</b> by using the window close box, or by hitting &lt;Alt&gt;-&lt;F4&gt;
+(hold down the &lt;Alt&gt; key while hitting &lt;F4&gt;), but there is really little need to ever do so.
+Please note that your character will <i>not</i> make any progress <i>except when <b>Progress Quest</b> is
+running</i>. Your character will make <i>no</i> progress once you quit the program, until you start
+<b>Progress Quest</b> again.
+
+<h3> Keyboard quick reference </h3>
+
+<table border=1 cellspacing=5><th>Key</th><th>Description</tr>
+<tr><td>Alt-F4<td>Exit <b>Progress Quest</b></table>
+
+<p>
+<small>&copy:Copyright 2003
+<a href=mailto:grumdrig@progressquest.com>grumdrig@progressquest.com</a>