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-rw-r--r--vendor/golang.org/x/net/html/node.go193
1 files changed, 193 insertions, 0 deletions
diff --git a/vendor/golang.org/x/net/html/node.go b/vendor/golang.org/x/net/html/node.go
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+++ b/vendor/golang.org/x/net/html/node.go
@@ -0,0 +1,193 @@
+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package html
+
+import (
+ "golang.org/x/net/html/atom"
+)
+
+// A NodeType is the type of a Node.
+type NodeType uint32
+
+const (
+ ErrorNode NodeType = iota
+ TextNode
+ DocumentNode
+ ElementNode
+ CommentNode
+ DoctypeNode
+ scopeMarkerNode
+)
+
+// Section 12.2.3.3 says "scope markers are inserted when entering applet
+// elements, buttons, object elements, marquees, table cells, and table
+// captions, and are used to prevent formatting from 'leaking'".
+var scopeMarker = Node{Type: scopeMarkerNode}
+
+// A Node consists of a NodeType and some Data (tag name for element nodes,
+// content for text) and are part of a tree of Nodes. Element nodes may also
+// have a Namespace and contain a slice of Attributes. Data is unescaped, so
+// that it looks like "a<b" rather than "a&lt;b". For element nodes, DataAtom
+// is the atom for Data, or zero if Data is not a known tag name.
+//
+// An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace.
+// Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and
+// "svg" is short for "http://www.w3.org/2000/svg".
+type Node struct {
+ Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node
+
+ Type NodeType
+ DataAtom atom.Atom
+ Data string
+ Namespace string
+ Attr []Attribute
+}
+
+// InsertBefore inserts newChild as a child of n, immediately before oldChild
+// in the sequence of n's children. oldChild may be nil, in which case newChild
+// is appended to the end of n's children.
+//
+// It will panic if newChild already has a parent or siblings.
+func (n *Node) InsertBefore(newChild, oldChild *Node) {
+ if newChild.Parent != nil || newChild.PrevSibling != nil || newChild.NextSibling != nil {
+ panic("html: InsertBefore called for an attached child Node")
+ }
+ var prev, next *Node
+ if oldChild != nil {
+ prev, next = oldChild.PrevSibling, oldChild
+ } else {
+ prev = n.LastChild
+ }
+ if prev != nil {
+ prev.NextSibling = newChild
+ } else {
+ n.FirstChild = newChild
+ }
+ if next != nil {
+ next.PrevSibling = newChild
+ } else {
+ n.LastChild = newChild
+ }
+ newChild.Parent = n
+ newChild.PrevSibling = prev
+ newChild.NextSibling = next
+}
+
+// AppendChild adds a node c as a child of n.
+//
+// It will panic if c already has a parent or siblings.
+func (n *Node) AppendChild(c *Node) {
+ if c.Parent != nil || c.PrevSibling != nil || c.NextSibling != nil {
+ panic("html: AppendChild called for an attached child Node")
+ }
+ last := n.LastChild
+ if last != nil {
+ last.NextSibling = c
+ } else {
+ n.FirstChild = c
+ }
+ n.LastChild = c
+ c.Parent = n
+ c.PrevSibling = last
+}
+
+// RemoveChild removes a node c that is a child of n. Afterwards, c will have
+// no parent and no siblings.
+//
+// It will panic if c's parent is not n.
+func (n *Node) RemoveChild(c *Node) {
+ if c.Parent != n {
+ panic("html: RemoveChild called for a non-child Node")
+ }
+ if n.FirstChild == c {
+ n.FirstChild = c.NextSibling
+ }
+ if c.NextSibling != nil {
+ c.NextSibling.PrevSibling = c.PrevSibling
+ }
+ if n.LastChild == c {
+ n.LastChild = c.PrevSibling
+ }
+ if c.PrevSibling != nil {
+ c.PrevSibling.NextSibling = c.NextSibling
+ }
+ c.Parent = nil
+ c.PrevSibling = nil
+ c.NextSibling = nil
+}
+
+// reparentChildren reparents all of src's child nodes to dst.
+func reparentChildren(dst, src *Node) {
+ for {
+ child := src.FirstChild
+ if child == nil {
+ break
+ }
+ src.RemoveChild(child)
+ dst.AppendChild(child)
+ }
+}
+
+// clone returns a new node with the same type, data and attributes.
+// The clone has no parent, no siblings and no children.
+func (n *Node) clone() *Node {
+ m := &Node{
+ Type: n.Type,
+ DataAtom: n.DataAtom,
+ Data: n.Data,
+ Attr: make([]Attribute, len(n.Attr)),
+ }
+ copy(m.Attr, n.Attr)
+ return m
+}
+
+// nodeStack is a stack of nodes.
+type nodeStack []*Node
+
+// pop pops the stack. It will panic if s is empty.
+func (s *nodeStack) pop() *Node {
+ i := len(*s)
+ n := (*s)[i-1]
+ *s = (*s)[:i-1]
+ return n
+}
+
+// top returns the most recently pushed node, or nil if s is empty.
+func (s *nodeStack) top() *Node {
+ if i := len(*s); i > 0 {
+ return (*s)[i-1]
+ }
+ return nil
+}
+
+// index returns the index of the top-most occurrence of n in the stack, or -1
+// if n is not present.
+func (s *nodeStack) index(n *Node) int {
+ for i := len(*s) - 1; i >= 0; i-- {
+ if (*s)[i] == n {
+ return i
+ }
+ }
+ return -1
+}
+
+// insert inserts a node at the given index.
+func (s *nodeStack) insert(i int, n *Node) {
+ (*s) = append(*s, nil)
+ copy((*s)[i+1:], (*s)[i:])
+ (*s)[i] = n
+}
+
+// remove removes a node from the stack. It is a no-op if n is not present.
+func (s *nodeStack) remove(n *Node) {
+ i := s.index(n)
+ if i == -1 {
+ return
+ }
+ copy((*s)[i:], (*s)[i+1:])
+ j := len(*s) - 1
+ (*s)[j] = nil
+ *s = (*s)[:j]
+}